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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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path:
root
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src
/
game-server
/
state.cpp
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2008-03-13
Sending destination of beings when the client comes on-screen to fix a bug wh...
Philipp Sehmisch
1
-4
/
+5
2008-03-09
Sending the attack type with attack messages so that the client can visualize...
Philipp Sehmisch
1
-0
/
+1
2008-01-24
The direction of attacking beings is now transmitted together with attack mes...
Philipp Sehmisch
1
-0
/
+1
2007-09-23
Robustified code with respect to insertion failures.
Guillaume Melquiond
1
-20
/
+55
2007-09-23
Changed delayed events to an explicit interface.
Guillaume Melquiond
1
-30
/
+66
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-1
/
+7
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-34
/
+9
2007-08-13
Implemented buy/sell handler.
Guillaume Melquiond
1
-2
/
+1
2007-08-10
Improved helper functions for Lua scripts. Associated scripts to maps.
Guillaume Melquiond
1
-0
/
+5
2007-08-08
Changed some argument types. Added untested protocol for moving objects betwe...
Guillaume Melquiond
1
-1
/
+1
2007-07-29
Added support for trading.
Guillaume Melquiond
1
-0
/
+7
2007-07-25
Added being speed to protocol.
Guillaume Melquiond
1
-0
/
+1
2007-07-23
Commented out code unavailable from client side. Added support for NPCs.
Guillaume Melquiond
1
-0
/
+7
2007-07-23
Sent proper monster identifiers.
Guillaume Melquiond
1
-2
/
+8
2007-07-14
Reduced size of equipment packets. Fixed packet sending on object distance ch...
Guillaume Melquiond
1
-31
/
+75
2007-07-12
Added support for visible equipment.
Guillaume Melquiond
1
-1
/
+29
2007-07-07
Fixed teleportation hack caused by caching of pathfinder results.
Guillaume Melquiond
1
-0
/
+1
2007-07-07
Singleton managers do not need stateful classes. Changed them to namespace in...
Guillaume Melquiond
1
-9
/
+22
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-45
/
+13
2007-07-01
Added assertions to detect insertion and removal of objects at updating time.
Guillaume Melquiond
1
-0
/
+14
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-1
/
+2
2007-03-22
Implemented communication of attribute changes from server to client.
Philipp Sehmisch
1
-0
/
+8
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-21
/
+21
2007-03-05
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
1
-1
/
+1
2007-03-02
Implemented being death, removal of dead mobs and sitting.
Philipp Sehmisch
1
-10
/
+42
2007-01-05
Ensured player data are updated before being sent to the account server.
Guillaume Melquiond
1
-4
/
+11
2007-01-04
Moved NOGDI definition to Code::Blocks project file
Eugenio Favalli
1
-2
/
+0
2007-01-03
Forgot about removing items from the map.
Guillaume Melquiond
1
-0
/
+17
2007-01-03
Added message for new items.
Guillaume Melquiond
1
-3
/
+14
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
1
-0
/
+24
2007-01-03
Fix to Windows Rectangle redefinition
Eugenio Favalli
1
-0
/
+2
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-2
/
+1
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
1
-104
/
+69
2006-12-30
Almost a complete implementation for warping players between servers.
Guillaume Melquiond
1
-44
/
+92
2006-12-30
Just for fun: a trigger to change map.
Guillaume Melquiond
1
-0
/
+29
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
1
-5
/
+5
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
1
-151
/
+160
2006-12-29
Physically split the server into one tmwserv-acount program (account +
Guillaume Melquiond
1
-0
/
+331