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path: root/src/game-server/monstermanager.cpp
AgeCommit message (Expand)AuthorFilesLines
2013-02-17Monsters no longer load their script filesErik Schilling1-6/+0
2013-01-08Added Vulnerabilities for monstersErik Schilling1-0/+7
2013-01-08Work on (Auto)Attack system.Erik Schilling1-70/+8
2012-08-06Allow monster name in <drop> tagErik Schilling1-3/+17
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer1-3/+2
2012-02-02Added a way to specify the min and max attributes values.Yohann Ferreira1-3/+3
2012-01-02Made all beings capable of having a genderErik Schilling1-0/+5
2011-10-20Return a const & from NameMap to avoid potential deep copiesThorbjørn Lindeijer1-1/+1
2011-09-28Clarified the role of initialize() and reload() functions in the monsterYohann Ferreira1-3/+4
2011-04-04Fixing reading of drop rate from monsters.xmlStefan Dombrowski1-2/+2
2011-03-24Rely more on the functionality in XML::DocumentThorbjørn Lindeijer1-11/+3
2011-03-24Use a map to quickly find items and monsters by their nameThorbjørn Lindeijer1-27/+21
2011-03-20Renaming stuff to make the code more readableThorbjørn Lindeijer1-3/+3
2011-03-17Micro-optimizations related to std::stringThorbjørn Lindeijer1-1/+2
2011-03-16Allowed monster names in @spawn commandPhilipp Sehmisch1-0/+21
2011-02-24Fixing dead born monstersStefan Dombrowski1-2/+5
2011-01-30Made the code tell a bit more when a monster is lacking values.Yohann Ferreira1-14/+30
2011-01-30Trivial code format fixes in monstermanager.cpp.Yohann Ferreira1-28/+45
2011-01-30Added the missing Magical dodge monster property.Yohann Ferreira1-0/+2
2011-01-30Made the monsters' attributes compute fine again.Yohann Ferreira1-5/+8
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-6/+6
2010-10-22Made the servers check for positive id in xml db loading.Yohann Ferreira1-8/+29
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-1/+1
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-44/+44
2010-06-06Arbitrary cleanups and marked GameHandler::getClientByNameSlow constThorbjørn Lindeijer1-3/+2
2010-05-30Use XML::Document to automate memory cleanupThorbjørn Lindeijer1-27/+8
2010-05-29Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer1-2/+1
2010-05-28Added some more log infos, and made small cleanups.Yohann Ferreira1-18/+22
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer1-3/+3
2010-04-25Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram1-1/+2
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch1-0/+1
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-7/+5
2009-10-09Synced the protocol file with client in protocol.h, letting other defines in ...Bertram1-1/+0
2009-09-23added script functions for monster attacksPhilipp Sehmisch1-0/+1
2009-09-17Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch1-0/+6
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-7/+1
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-1/+1
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-2/+7
2008-08-13Don't ignore monster with ID 0, since our maggot uses that.Bjørn Lindeijer1-2/+2
2008-02-21Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch1-1/+23
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-0/+43
2008-02-13Implemented monster mutation.Philipp Sehmisch1-1/+11
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch1-3/+3
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch1-2/+18
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch1-3/+19
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch1-0/+11
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21