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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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path:
root
/
src
/
game-server
/
monstermanager.cpp
Age
Commit message (
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Author
Files
Lines
2013-02-17
Monsters no longer load their script files
Erik Schilling
1
-6
/
+0
2013-01-08
Added Vulnerabilities for monsters
Erik Schilling
1
-0
/
+7
2013-01-08
Work on (Auto)Attack system.
Erik Schilling
1
-70
/
+8
2012-08-06
Allow monster name in <drop> tag
Erik Schilling
1
-3
/
+17
2012-03-03
Use callbacks for items, monsters and status effects
Thorbjørn Lindeijer
1
-3
/
+2
2012-02-02
Added a way to specify the min and max attributes values.
Yohann Ferreira
1
-3
/
+3
2012-01-02
Made all beings capable of having a gender
Erik Schilling
1
-0
/
+5
2011-10-20
Return a const & from NameMap to avoid potential deep copies
Thorbjørn Lindeijer
1
-1
/
+1
2011-09-28
Clarified the role of initialize() and reload() functions in the monster
Yohann Ferreira
1
-3
/
+4
2011-04-04
Fixing reading of drop rate from monsters.xml
Stefan Dombrowski
1
-2
/
+2
2011-03-24
Rely more on the functionality in XML::Document
Thorbjørn Lindeijer
1
-11
/
+3
2011-03-24
Use a map to quickly find items and monsters by their name
Thorbjørn Lindeijer
1
-27
/
+21
2011-03-20
Renaming stuff to make the code more readable
Thorbjørn Lindeijer
1
-3
/
+3
2011-03-17
Micro-optimizations related to std::string
Thorbjørn Lindeijer
1
-1
/
+2
2011-03-16
Allowed monster names in @spawn command
Philipp Sehmisch
1
-0
/
+21
2011-02-24
Fixing dead born monsters
Stefan Dombrowski
1
-2
/
+5
2011-01-30
Made the code tell a bit more when a monster is lacking values.
Yohann Ferreira
1
-14
/
+30
2011-01-30
Trivial code format fixes in monstermanager.cpp.
Yohann Ferreira
1
-28
/
+45
2011-01-30
Added the missing Magical dodge monster property.
Yohann Ferreira
1
-0
/
+2
2011-01-30
Made the monsters' attributes compute fine again.
Yohann Ferreira
1
-5
/
+8
2010-11-14
Renamed .hpp files into .h for consistency.
Yohann Ferreira
1
-6
/
+6
2010-10-22
Made the servers check for positive id in xml db loading.
Yohann Ferreira
1
-8
/
+29
2010-10-17
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
1
-1
/
+1
2010-07-10
New attribute system and major changes to many low-level areas.
Freeyorp
1
-44
/
+44
2010-06-06
Arbitrary cleanups and marked GameHandler::getClientByNameSlow const
Thorbjørn Lindeijer
1
-3
/
+2
2010-05-30
Use XML::Document to automate memory cleanup
Thorbjørn Lindeijer
1
-27
/
+8
2010-05-29
Only skip the UTF-8 BOM for Lua scripts
Thorbjørn Lindeijer
1
-2
/
+1
2010-05-28
Added some more log infos, and made small cleanups.
Yohann Ferreira
1
-18
/
+22
2010-05-16
Changed and split up the default location for loading data
Thorbjørn Lindeijer
1
-3
/
+3
2010-04-25
Added a Byte Order Mask (BOM) filter to the ResourceManager.
Bertram
1
-1
/
+2
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-7
/
+6
2009-10-26
Added optional optimal level mechanic which reduces exp gain of certain sourc...
Philipp Sehmisch
1
-0
/
+1
2009-10-15
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
1
-7
/
+5
2009-10-09
Synced the protocol file with client in protocol.h, letting other defines in ...
Bertram
1
-1
/
+0
2009-09-23
added script functions for monster attacks
Philipp Sehmisch
1
-0
/
+1
2009-09-17
Added the possibility to define a monster script for a whole monster class in...
Philipp Sehmisch
1
-0
/
+6
2009-08-20
Removed remnants of attack zones. Monsters AI now works properly again.
Philipp Sehmisch
1
-7
/
+1
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-1
/
+1
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-2
/
+7
2008-08-13
Don't ignore monster with ID 0, since our maggot uses that.
Bjørn Lindeijer
1
-2
/
+2
2008-02-21
Moved the functions which translate strings into enumerations from the XML li...
Philipp Sehmisch
1
-1
/
+23
2008-02-20
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
1
-0
/
+43
2008-02-13
Implemented monster mutation.
Philipp Sehmisch
1
-1
/
+11
2008-02-12
Movement speed in monsters.xml is now interpreted as pixels per second instea...
Philipp Sehmisch
1
-3
/
+3
2008-02-11
Implemented getting size and speed from monster.xml
Philipp Sehmisch
1
-2
/
+18
2008-02-07
arts of monster behavior are now read from monsters.xml.
Philipp Sehmisch
1
-3
/
+19
2008-02-06
Exp reward for killing monsters is now read from monster database.
Philipp Sehmisch
1
-0
/
+11
2008-02-06
obeying "80 characters per row" coding style rule.
Philipp Sehmisch
1
-10
/
+21
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