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author | Erik Schilling <ablu.erikschilling@googlemail.com> | 2012-07-02 20:48:54 +0200 |
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committer | Erik Schilling <ablu.erikschilling@googlemail.com> | 2013-01-08 16:58:57 +0100 |
commit | ac9acaa564750c0ce421742de029497ecb02852a (patch) | |
tree | 818b62ff4836137fcb35948997070717df789e1f /src/game-server/monstermanager.cpp | |
parent | cf69b4b007e602576208d1beff9852c8bf1acbe9 (diff) | |
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Added Vulnerabilities for monsters
You can now actually use the already used node in the monsters.xml
Monsters can have different vulnerabillities against elements:
<vulnerabillity element="earth" factor="2.0" />
This will double damage of the element earth to this monster.
Diffstat (limited to 'src/game-server/monstermanager.cpp')
-rw-r--r-- | src/game-server/monstermanager.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp index 0e98f94e..e82a8475 100644 --- a/src/game-server/monstermanager.cpp +++ b/src/game-server/monstermanager.cpp @@ -264,6 +264,13 @@ void MonsterManager::initialize() std::string val = (char *)filename; monster->setScript(val); } + else if (xmlStrEqual(subnode->name, BAD_CAST "vulnerability")) + { + Element element = elementFromString( + XML::getProperty(subnode, "element", std::string())); + double factor = XML::getFloatProperty(subnode, "factor", 1.0); + monster->setVulnerability(element, factor); + } } monster->setDrops(drops); |