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path: root/src/game-server/monster.cpp
AgeCommit message (Expand)AuthorFilesLines
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer1-1/+1
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2010-01-08Added tracing of kill count for each monster per characterPhilipp Sehmisch1-0/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-13/+13
2009-12-06Fixed the default visual rangeThorbjørn Lindeijer1-1/+1
2009-12-05Fixed a bug which prevented monsters from attackingPhilipp Sehmisch1-1/+0
2009-12-05(refactoring) Replaced various differen tick counting constructs in the being...Philipp Sehmisch1-25/+16
2009-10-26Added optional optimal level mechanic which reduces exp gain of certain sourc...Philipp Sehmisch1-1/+1
2009-10-15Speed code unification part 1: Made the server accept speed values in tiles p...Bertram1-1/+1
2009-10-09Mostly synced the client and server code for path finding.Bertram1-1/+1
2009-10-03Fixed a line where anger was not addedChuck Miller1-1/+1
2009-10-03Adds the changeAnger method to monstersChuck Miller1-10/+20
2009-09-23added script functions for monster attacksPhilipp Sehmisch1-1/+13
2009-09-17Added the possibility to define a monster script for a whole monster class in...Philipp Sehmisch1-1/+16
2009-09-16Allow for basic scripted monstersChuck Miller1-0/+33
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-7/+8
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch1-2/+2
2009-05-26Fix target bugs.David Athay1-2/+2
2009-05-19Added time between attacks. Added target for monster.David Athay1-2/+1
2009-05-18Added target combatDavid Athay1-1/+1
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-1/+1
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-3/+3
2009-02-24Made a lot of hard-coded values configuration optionsPhilipp Sehmisch1-1/+3
2008-11-26Allows the damage struct to carry more then one used skillChuck Miller1-7/+10
2008-11-24Fixed character party information on game server.David Athay1-1/+1
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-29Some code formatting cleanup and unduplicated conversion from direction toBjørn Lindeijer1-9/+2
2008-10-29replace collision detection function (by Chuck Miller)Roderic Morris1-2/+2
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-2/+2
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-0/+8
2008-03-02Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch1-0/+2
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-22Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch1-14/+32
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-22/+23
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch1-1/+9
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch1-10/+14
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch1-11/+15
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch1-2/+2
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch1-5/+6
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-17/+82
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch1-6/+9
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch1-5/+8
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-4/+2
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-10/+24
2007-08-19Added support for protective equipment.Guillaume Melquiond1-2/+3
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-43/+35
2007-07-15Some cleaning up of the chat channel manager code.Bjørn Lindeijer1-24/+22
2007-07-08Added monster drops.Guillaume Melquiond1-3/+27
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-6/+4