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authorPhilipp Sehmisch <tmw@crushnet.org>2008-09-27 03:55:19 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-09-27 03:55:19 +0000
commit29ae6d3f42ac55e7bc8c5ad0b044c7b0e662d358 (patch)
tree41ca7bb0f8b557e096a2b783f6c94ea4d3e5006a /src/game-server/monster.cpp
parentc27d73abc52bdc463a029a5f6a95e1db5df5abf6 (diff)
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Implemented getting the attack zone of weapons from the item database and implemented single target attacks useful for projectile weapons like bows.
Diffstat (limited to 'src/game-server/monster.cpp')
-rw-r--r--src/game-server/monster.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game-server/monster.cpp b/src/game-server/monster.cpp
index d782eae0..f9cb1794 100644
--- a/src/game-server/monster.cpp
+++ b/src/game-server/monster.cpp
@@ -125,7 +125,7 @@ void Monster::perform()
damage.element = mCurrentAttack->element;
damage.type = mCurrentAttack->type;
damage.usedSkill = 0;
- performAttack(damage, mCurrentAttack->range, mCurrentAttack->angle);
+ performAttack(damage, &mCurrentAttack->attackZone);
}
if (!mAttackTime)
{
@@ -240,7 +240,7 @@ void Monster::update()
}
if (Collision::diskWithCircleSector(
bestAttackTarget->getPosition(), bestAttackTarget->getSize(),
- getPosition(), (*i)->range, (*i)->angle, attackAngle))
+ getPosition(), (*i)->attackZone.range, (*i)->attackZone.angle, attackAngle))
{
prioritySum += (*i)->priority;
workingAttacks[prioritySum] = (*i);