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path: root/src/game-server/monster.cpp
AgeCommit message (Expand)AuthorFilesLines
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-29Some code formatting cleanup and unduplicated conversion from direction toBjørn Lindeijer1-9/+2
2008-10-29replace collision detection function (by Chuck Miller)Roderic Morris1-2/+2
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-2/+2
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-0/+8
2008-03-02Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch1-0/+2
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch1-4/+9
2008-02-22Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch1-14/+32
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch1-22/+23
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch1-2/+2
2008-02-13Implemented monster mutation.Philipp Sehmisch1-1/+9
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch1-10/+14
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch1-11/+15
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch1-2/+2
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch1-5/+6
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch1-17/+82
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch1-6/+9
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch1-5/+8
2007-09-23Changed delayed events to an explicit interface.Guillaume Melquiond1-4/+2
2007-08-29Replaced event system. Fixed race condition between quest variable recovery a...Guillaume Melquiond1-10/+24
2007-08-19Added support for protective equipment.Guillaume Melquiond1-2/+3
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-43/+35
2007-07-15Some cleaning up of the chat channel manager code.Bjørn Lindeijer1-24/+22
2007-07-08Added monster drops.Guillaume Melquiond1-3/+27
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-6/+4
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-12/+180
2007-03-31Added a DeathListener interface, which the SpawnArea now uses to get notifiedBjørn Lindeijer1-2/+2
2007-03-31Made a start with having monsters spawn using a SpawnArea.Bjørn Lindeijer1-89/+90
2007-03-30repaired some svn errorsPhilipp Sehmisch1-106/+0
2007-03-30Renamed "Controlled" to "Monster" and moved it into the game-server directory.Philipp Sehmisch1-0/+195