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A flexible 2D MMORPG server
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root
/
src
/
game-server
/
monster.cpp
Age
Commit message (
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Author
Files
Lines
2009-05-19
Added time between attacks. Added target for monster.
David Athay
1
-2
/
+1
2009-05-18
Added target combat
David Athay
1
-1
/
+1
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-1
/
+1
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-3
/
+3
2009-02-24
Made a lot of hard-coded values configuration options
Philipp Sehmisch
1
-1
/
+3
2008-11-26
Allows the damage struct to carry more then one used skill
Chuck Miller
1
-7
/
+10
2008-11-24
Fixed character party information on game server.
David Athay
1
-1
/
+1
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-10-29
Some code formatting cleanup and unduplicated conversion from direction to
Bjørn Lindeijer
1
-9
/
+2
2008-10-29
replace collision detection function (by Chuck Miller)
Roderic Morris
1
-2
/
+2
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-2
/
+2
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-0
/
+8
2008-03-02
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
1
-0
/
+2
2008-03-01
Implemented priority of different monster attacks.
Philipp Sehmisch
1
-4
/
+9
2008-02-22
Improved monster AI by making monster only use attacks which have a chance to...
Philipp Sehmisch
1
-14
/
+32
2008-02-20
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
1
-22
/
+23
2008-02-20
Fixed a bug which made wandering monsters prefer walking northwest.
Philipp Sehmisch
1
-2
/
+2
2008-02-13
Implemented monster mutation.
Philipp Sehmisch
1
-1
/
+9
2008-02-11
Implemented getting size and speed from monster.xml
Philipp Sehmisch
1
-10
/
+14
2008-02-07
arts of monster behavior are now read from monsters.xml.
Philipp Sehmisch
1
-11
/
+15
2008-02-06
Exp reward for killing monsters is now read from monster database.
Philipp Sehmisch
1
-2
/
+2
2008-02-06
Monster base attributes are now read from monsters.xml.
Philipp Sehmisch
1
-5
/
+6
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-17
/
+82
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-6
/
+9
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
1
-5
/
+8
2007-09-23
Changed delayed events to an explicit interface.
Guillaume Melquiond
1
-4
/
+2
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-10
/
+24
2007-08-19
Added support for protective equipment.
Guillaume Melquiond
1
-2
/
+3
2007-08-18
First part of a patch for completing the RPG system (character attributes) of...
Guillaume Melquiond
1
-43
/
+35
2007-07-15
Some cleaning up of the chat channel manager code.
Bjørn Lindeijer
1
-24
/
+22
2007-07-08
Added monster drops.
Guillaume Melquiond
1
-3
/
+27
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-6
/
+4
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-12
/
+180
2007-03-31
Added a DeathListener interface, which the SpawnArea now uses to get notified
Bjørn Lindeijer
1
-2
/
+2
2007-03-31
Made a start with having monsters spawn using a SpawnArea.
Bjørn Lindeijer
1
-89
/
+90
2007-03-30
repaired some svn errors
Philipp Sehmisch
1
-106
/
+0
2007-03-30
Renamed "Controlled" to "Monster" and moved it into the game-server directory.
Philipp Sehmisch
1
-0
/
+195
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