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path: root/src/game-server/mapreader.cpp
AgeCommit message (Expand)AuthorFilesLines
2013-04-27Use nullptr instead of NULL everywhereErik Schilling1-1/+1
2012-05-06Fixed type of returned value from MapReader::readMapThorbjørn Lindeijer1-1/+1
2012-02-03Clear the gid flags before processing themThorbjørn Lindeijer1-11/+20
2011-10-19Took interpreting the objects out of the map readerThorbjørn Lindeijer1-148/+8
2011-10-15Added script bindings for reading map objectsErik Schilling1-151/+57
2011-09-04Added possibility for using monster name in SPAWN map objects.Erik Schilling1-14/+41
2011-03-23Fixed problems with loading XML files containing Windows newlinesThorbjørn Lindeijer1-47/+6
2011-03-17Micro-optimizations related to std::stringThorbjørn Lindeijer1-9/+15
2011-03-11Split path finding out of the Map classThorbjørn Lindeijer1-1/+1
2011-02-20Adding CSV support from Jaxad's client implementation.Yohann Ferreira1-8/+45
2011-02-19Add support for zlib map layer compression.Yohann Ferreira1-3/+6
2011-01-03Got rid of the superfluous DEFAULT_TILE_HEIGHT/WIDTH.Yohann Ferreira1-2/+2
2010-12-15Fix string comparison in map readingJared Adams1-14/+14
2010-12-15Allow names and types in map files to be of any caseJared Adams1-14/+14
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-13/+13
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-1/+0
2010-09-08Centralized stringToBool conversion.Yohann Ferreira1-12/+15
2010-08-29Merge branch 'testing'Freeyorp1-1/+1
2010-08-22Pass a script name to Lua for proper reporting of error locationsThorbjørn Lindeijer1-1/+2
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-1/+1
2010-06-06Arbitrary cleanups and marked GameHandler::getClientByNameSlow constThorbjørn Lindeijer1-2/+2
2010-05-30Use XML::Document to automate memory cleanupThorbjørn Lindeijer1-5/+1
2010-05-29Only skip the UTF-8 BOM for Lua scriptsThorbjørn Lindeijer1-4/+2
2010-05-16Changed and split up the default location for loading dataThorbjørn Lindeijer1-3/+3
2010-04-25Added a Byte Order Mask (BOM) filter to the ResourceManager.Bertram1-1/+2
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-09Fix detecting collision layer for mapsJared Adams1-3/+2
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-07-20Have the game server reconnect with the account-server if account-server is r...Chuck Miller1-3/+5
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-3/+3
2009-03-19Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch1-3/+16
2008-12-06Fixes map warp issues, and has a better starting locationChuck Miller1-4/+4
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-23ignore case in map object types (by Chuck Miller)Roderic Morris1-5/+11
2008-08-18fix compilationRoderic Morris1-2/+0
2008-08-04Fixed another crash when reading inlined object properties.Bjørn Lindeijer1-11/+25
2008-07-03avoid map reading crash, arbitrary tile sizes, enable new mapsRoderic Morris1-40/+35
2008-05-19Implemented NPC names. Implemented the theoretical possibility to have named ...Philipp Sehmisch1-1/+1
2008-05-07Implemented script bindings for making beings talk and sending private chat m...Philipp Sehmisch1-1/+2
2008-04-22Compile fix.Bjørn Lindeijer1-2/+2
2008-04-22Fixed some small issues.Bjørn Lindeijer1-1/+2
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch1-1/+5
2007-11-13Trimed script filenames from spaces.Guillaume Melquiond1-2/+4
2007-10-27Made it compile with GCC 4.3Guillaume Melquiond1-0/+2
2007-09-22Cleaned both configuration and resource managers.Guillaume Melquiond1-5/+4
2007-09-10Spawn rate and limit are now read from map files and really fixed size of spa...Eugenio Favalli1-1/+11
2007-08-27Added support for uncompressed map files and compressed layers.Guillaume Melquiond1-80/+105
2007-08-27Enabled loading of npcs and scripts from map files.Eugenio Favalli1-23/+128
2007-07-28Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond1-2/+1
2007-07-17Implemented loading of warp and spawn areas from map files.Eugenio Favalli1-7/+127