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2013-09-19Cleaned up mapcomposite.hThorbjørn Lindeijer2-291/+303
2013-09-19Removed unused being state enumsThorbjørn Lindeijer3-30/+1
2013-09-19Renamed actor.{h,cpp} to actorcomponent.{h,cpp}Thorbjørn Lindeijer5-7/+7
2013-09-15Renamed sendFullStatus to markAllInfoAsChangedErik Schilling3-25/+17
2013-09-15Fixed last commitErik Schilling5-14/+15
2013-09-15Fixed handling of reconnects while the old connection is still validErik Schilling5-20/+32
2013-09-14Removed unused variableErik Schilling1-2/+0
2013-09-13Fixed walking resetting the dead actionErik Schilling1-2/+2
2013-09-13Fixed small typoErik Schilling1-1/+1
2013-09-13Simplified removal of effectsErik Schilling1-2/+1
2013-09-10Fixed typoThorbjørn Lindeijer1-1/+1
2013-09-09Removed old unused functionsErik Schilling1-5/+0
2013-09-09Fixed Entity leak with effectsErik Schilling3-10/+4
2013-09-08Allow to use the name of attributes in @attributeErik Schilling1-11/+17
2013-09-08Actually send the info about beings using direction abilitiesErik Schilling2-1/+17
2013-09-08Added support for direction based ability targetsErik Schilling7-3/+65
2013-09-08Renamed character.cpp to charactercomponent.cppErik Schilling14-13/+13
2013-09-08Cleaned up the inventory handlingErik Schilling6-513/+175
2013-09-01Fixed inconsistent type of hairstyle networkingErik Schilling1-10/+5
2013-09-01Do not make all attributes persistentErik Schilling3-5/+15
2013-08-31remove unused variableStefan Beller1-1/+0
2013-08-26Added forgotten filesErik Schilling2-0/+99
2013-08-26Moved AttributeInfo into a seperate fileErik Schilling13-99/+49
2013-08-26Secured the use of the AttributeInfo where nessecaryErik Schilling3-5/+21
2013-08-26Allowed to push attributeinfos for the attribute recalculationErik Schilling21-201/+231
2013-08-26Unshared the serialization of charactersErik Schilling5-241/+166
2013-08-26Fixed warning which used an invalid iteratorErik Schilling1-2/+1
2013-08-26Removed ability categoriesErik Schilling5-75/+9
2013-08-26Only call ability recharge callback if it is validErik Schilling1-5/+8
2013-08-26Use '/' as seperator for ability categories rather than '_'Erik Schilling1-3/+3
2013-08-26Made cooldowns of abilities scriptableErik Schilling8-155/+63
2013-08-26Allow multiple scopes (character and monster)Erik Schilling1-4/+10
2013-08-26Readded level handlingErik Schilling3-21/+59
2013-08-26Removed skillsErik Schilling13-690/+1
2013-08-26Allow names instead of ids for attributes + cleanupErik Schilling11-182/+177
2013-08-26Warn when defining an attribute without a scopeErik Schilling1-3/+3
2013-08-26Added a first very basic monster ai versionErik Schilling1-15/+0
2013-08-26Fixed setting name of monstersErik Schilling1-2/+2
2013-08-26Added tick argument to the monster update callbackErik Schilling1-0/+1
2013-08-26Removed the hardcoded monster AIErik Schilling3-202/+1
2013-08-26Added get_monster_classes() bindErik Schilling1-2/+9
2013-08-26[Abilities] Added abilities to monstersErik Schilling5-16/+95
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling21-1367/+12
2013-08-26[Abilities] Added a add_hit_taken bindErik Schilling4-30/+36
2013-08-26[Abilities] Inform other players about ability usesErik Schilling4-4/+75
2013-08-26[Abilities] Added support for a global cooldownErik Schilling7-4/+81
2013-08-26[Abilities] Added a autoconsume optionErik Schilling3-0/+14
2013-08-26[Abilities] Moved the ability code into a own componentErik Schilling7-246/+344
2013-08-26[Abilities] Made the rechargespeed depending on attributesErik Schilling4-29/+24
2013-08-26[Abilities] Only send status for actually changed abilitiesErik Schilling2-15/+17