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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-28 23:31:00 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-28 23:31:00 +0000
commitfd2cecb5c45cd6f69b193c97b7c78121f6b5b30f (patch)
tree0e6bad9d810da54c0fcde8fd1afe46bd85babd2b /src/game-server/mapreader.cpp
parente166458f5425316f4f48aadd7007917ab876be17 (diff)
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Revert to the old pathfinding system without collision with beings, as the new one is too cpu intensive.
Diffstat (limited to 'src/game-server/mapreader.cpp')
-rw-r--r--src/game-server/mapreader.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp
index f7f98811..88b9eec1 100644
--- a/src/game-server/mapreader.cpp
+++ b/src/game-server/mapreader.cpp
@@ -261,7 +261,6 @@ static Map *readMap(xmlNodePtr node, std::string const &path, MapComposite *comp
// Clean up tilesets
tilesetFirstGids.clear();
- map->resetTempWalk();
return map;
}
@@ -379,5 +378,5 @@ static void setTileWithGid(Map *map, int x, int y, int gid)
set = *i;
}
- map->setPermWalk(x, y, gid == set);
+ map->setWalk(x, y, gid == set);
}