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mana/manaserv
lpc2012
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A flexible 2D MMORPG server
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src
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game-server
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mapreader.cpp
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2007-11-13
Trimed script filenames from spaces.
Guillaume Melquiond
1
-2
/
+4
2007-10-27
Made it compile with GCC 4.3
Guillaume Melquiond
1
-0
/
+2
2007-09-22
Cleaned both configuration and resource managers.
Guillaume Melquiond
1
-5
/
+4
2007-09-10
Spawn rate and limit are now read from map files and really fixed size of spa...
Eugenio Favalli
1
-1
/
+11
2007-08-27
Added support for uncompressed map files and compressed layers.
Guillaume Melquiond
1
-80
/
+105
2007-08-27
Enabled loading of npcs and scripts from map files.
Eugenio Favalli
1
-23
/
+128
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
1
-2
/
+1
2007-07-17
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
1
-7
/
+127
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-1
/
+2
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
1
-5
/
+5
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-1
/
+1
2007-01-02
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
1
-0
/
+262