summaryrefslogtreecommitdiff
path: root/src/game-server/mapreader.cpp
diff options
context:
space:
mode:
authorPhilipp Sehmisch <tmw@crushnet.org>2007-06-30 15:01:50 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2007-06-30 15:01:50 +0000
commitd7e84be1d3dc935f47cefc0f600ced74f37e46fb (patch)
treef535b6b4130994a9162c48f8c556b0dd5ddc9a5f /src/game-server/mapreader.cpp
parentfd392c16c0a1236ca4ea124b5ebbd309df1c5064 (diff)
downloadmanaserv-d7e84be1d3dc935f47cefc0f600ced74f37e46fb.tar.gz
manaserv-d7e84be1d3dc935f47cefc0f600ced74f37e46fb.tar.bz2
manaserv-d7e84be1d3dc935f47cefc0f600ced74f37e46fb.tar.xz
manaserv-d7e84be1d3dc935f47cefc0f600ced74f37e46fb.zip
Implemented basic monster AI and fixed a stability problem caused by the spawn areas.
Diffstat (limited to 'src/game-server/mapreader.cpp')
-rw-r--r--src/game-server/mapreader.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp
index cc26f03f..db16cc3e 100644
--- a/src/game-server/mapreader.cpp
+++ b/src/game-server/mapreader.cpp
@@ -141,6 +141,7 @@ static Map *readMap(xmlNodePtr node, std::string const &path)
// Clean up tilesets
tilesetFirstGids.clear();
+ map->resetTempWalk();
return map;
}
@@ -258,5 +259,5 @@ static void setTileWithGid(Map *map, int x, int y, int gid)
set = *i;
}
- map->setWalk(x, y, gid == set);
+ map->setPermWalk(x, y, gid == set);
}