From d7e84be1d3dc935f47cefc0f600ced74f37e46fb Mon Sep 17 00:00:00 2001 From: Philipp Sehmisch Date: Sat, 30 Jun 2007 15:01:50 +0000 Subject: Implemented basic monster AI and fixed a stability problem caused by the spawn areas. --- src/game-server/mapreader.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/game-server/mapreader.cpp') diff --git a/src/game-server/mapreader.cpp b/src/game-server/mapreader.cpp index cc26f03f..db16cc3e 100644 --- a/src/game-server/mapreader.cpp +++ b/src/game-server/mapreader.cpp @@ -141,6 +141,7 @@ static Map *readMap(xmlNodePtr node, std::string const &path) // Clean up tilesets tilesetFirstGids.clear(); + map->resetTempWalk(); return map; } @@ -258,5 +259,5 @@ static void setTileWithGid(Map *map, int x, int y, int gid) set = *i; } - map->setWalk(x, y, gid == set); + map->setPermWalk(x, y, gid == set); } -- cgit v1.2.3-70-g09d2