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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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path:
root
/
src
/
game-server
/
mapreader.cpp
Age
Commit message (
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Author
Files
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2009-07-20
Have the game server reconnect with the account-server if account-server is r...
Chuck Miller
1
-3
/
+5
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-3
/
+3
2009-03-19
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
1
-3
/
+16
2008-12-06
Fixes map warp issues, and has a better starting location
Chuck Miller
1
-4
/
+4
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-10-23
ignore case in map object types (by Chuck Miller)
Roderic Morris
1
-5
/
+11
2008-08-18
fix compilation
Roderic Morris
1
-2
/
+0
2008-08-04
Fixed another crash when reading inlined object properties.
Bjørn Lindeijer
1
-11
/
+25
2008-07-03
avoid map reading crash, arbitrary tile sizes, enable new maps
Roderic Morris
1
-40
/
+35
2008-05-19
Implemented NPC names. Implemented the theoretical possibility to have named ...
Philipp Sehmisch
1
-1
/
+1
2008-05-07
Implemented script bindings for making beings talk and sending private chat m...
Philipp Sehmisch
1
-1
/
+2
2008-04-22
Compile fix.
Bjørn Lindeijer
1
-2
/
+2
2008-04-22
Fixed some small issues.
Bjørn Lindeijer
1
-1
/
+2
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-1
/
+5
2007-11-13
Trimed script filenames from spaces.
Guillaume Melquiond
1
-2
/
+4
2007-10-27
Made it compile with GCC 4.3
Guillaume Melquiond
1
-0
/
+2
2007-09-22
Cleaned both configuration and resource managers.
Guillaume Melquiond
1
-5
/
+4
2007-09-10
Spawn rate and limit are now read from map files and really fixed size of spa...
Eugenio Favalli
1
-1
/
+11
2007-08-27
Added support for uncompressed map files and compressed layers.
Guillaume Melquiond
1
-80
/
+105
2007-08-27
Enabled loading of npcs and scripts from map files.
Eugenio Favalli
1
-23
/
+128
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
1
-2
/
+1
2007-07-17
Implemented loading of warp and spawn areas from map files.
Eugenio Favalli
1
-7
/
+127
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-1
/
+2
2007-01-05
Simplified handling of verbosity levels. Optimized code by generating only ne...
Guillaume Melquiond
1
-5
/
+5
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-1
/
+1
2007-01-02
Simplified MapReader interface and code. Fixed some memory leaks.
Guillaume Melquiond
1
-0
/
+262