summaryrefslogtreecommitdiff
path: root/src/game-server/mapcomposite.cpp
AgeCommit message (Expand)AuthorFilesLines
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-22Fixed NPC id bug. Changed time between server reconnection attempts.David Athay1-1/+1
2007-08-10Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond1-3/+8
2007-07-28Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond1-4/+0
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-41/+156
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-0/+8
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-23/+23
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-1/+1
2007-01-07 r150@saline: gmelquio | 2007-01-07 15:48:59 +0100Guillaume Melquiond1-0/+13
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer1-1/+1
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond1-0/+7
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-4/+31
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-1/+1
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-2/+4
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-25/+49
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-8/+8
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-0/+470