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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-28 23:31:00 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-07-28 23:31:00 +0000
commitfd2cecb5c45cd6f69b193c97b7c78121f6b5b30f (patch)
tree0e6bad9d810da54c0fcde8fd1afe46bd85babd2b /src/game-server/mapcomposite.cpp
parente166458f5425316f4f48aadd7007917ab876be17 (diff)
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Revert to the old pathfinding system without collision with beings, as the new one is too cpu intensive.
Diffstat (limited to 'src/game-server/mapcomposite.cpp')
-rw-r--r--src/game-server/mapcomposite.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index 627582fd..6fea9488 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -625,8 +625,6 @@ void MapComposite::remove(Thing *ptr)
void MapComposite::update()
{
- mMap->resetTempWalk();
-
for (int i = 0; i < mContent->mapHeight * mContent->mapWidth; ++i)
{
mContent->zones[i].destinations.clear();
@@ -645,8 +643,6 @@ void MapComposite::update()
Point const &pos1 = obj->getOldPosition(),
&pos2 = obj->getPosition();
- mMap->setTempWalk(pos2.x / 32, pos2.y / 32, false);
-
MapZone &src = mContent->getZone(pos1),
&dst = mContent->getZone(pos2);
if (&src != &dst)