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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-03 20:54:03 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-01-03 20:54:03 +0000
commit282ca19e33b79f4468ce6402406ddb1397f2d115 (patch)
tree8e9e3845353183c9838f7cce9eefcdbf566a9bd1 /src/game-server/mapcomposite.cpp
parenta372dc5340a1d5653ef5a60c65c5a1501a333c6b (diff)
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Starting to work on adding items to the map. Nothing concrete for now, just a few simplifications. Fixed file end-of-lines along the way.
Diffstat (limited to 'src/game-server/mapcomposite.cpp')
-rw-r--r--src/game-server/mapcomposite.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game-server/mapcomposite.cpp b/src/game-server/mapcomposite.cpp
index 1b824447..21648bc1 100644
--- a/src/game-server/mapcomposite.cpp
+++ b/src/game-server/mapcomposite.cpp
@@ -418,7 +418,7 @@ ZoneIterator MapComposite::getAroundPlayerIterator(MovingObject *obj, int radius
}
fillRegion(r2, obj->getPosition(), radius);
return ZoneIterator(r2, this);
-}
+}
bool MapComposite::insert(Thing *ptr)
{