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path: root/src/game-server/mapcomposite.cpp
AgeCommit message (Expand)AuthorFilesLines
2011-11-07Merged three global script states into oneThorbjørn Lindeijer1-2/+2
2011-10-23Added function to determine the script engine by the file name extensionjurkan1-8/+31
2011-10-19Took interpreting the objects out of the map readerThorbjørn Lindeijer1-27/+180
2011-03-17Micro-optimizations related to std::stringThorbjørn Lindeijer1-2/+2
2011-03-06Small fixes coming from my comment on issue #77.Yohann Ferreira1-6/+6
2011-03-04Implemented persistent world and map variablesPhilipp Sehmisch1-0/+26
2011-01-09Removed the superfluous point struct.Yohann Ferreira1-1/+1
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-5/+5
2010-10-17Dehardcode the tileWidth and height, except for the speed conversion.Yohann Ferreira1-2/+4
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira1-6/+6
2010-04-02Remove empty LOG print when deallocatingChuck Miller1-2/+0
2010-03-30Remove unneed debug outputChuck Miller1-1/+0
2010-02-23Removed some unnecessary log messagesPhilipp Sehmisch1-2/+2
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-07-10Prevent Actors from getting ID 0Jared Adams1-0/+1
2009-05-29Fixes crashes that sometimes happens when allocate and deallocating from map ...Chuck Miller1-29/+29
2009-05-20Fix crash caused by non-removal of target.David Athay1-12/+17
2009-04-26Standardize on the position of the const keywordBjørn Lindeijer1-13/+17
2009-04-26Merged MovingObject into the Being classBjørn Lindeijer1-28/+28
2009-03-30Merge branch 'master' of git@gitorious.org:tmwserv/mainlineDavid Athay1-0/+9
2009-03-30Added debuggingDavid Athay1-0/+7
2009-03-24Added config option to set default PvP modePhilipp Sehmisch1-0/+3
2009-03-19Implemented the possibility to have maps with or without PvP combat.Philipp Sehmisch1-0/+6
2009-01-28Moved MapContent into header file.David Athay1-118/+24
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-22Fixed NPC id bug. Changed time between server reconnection attempts.David Athay1-1/+1
2007-08-10Improved helper functions for Lua scripts. Associated scripts to maps.Guillaume Melquiond1-3/+8
2007-07-28Revert to the old pathfinding system without collision with beings, as the ne...Guillaume Melquiond1-4/+0
2007-07-07Simplified code by using map pointers only, instead of using both map IDs and...Guillaume Melquiond1-41/+156
2007-06-30Implemented basic monster AI and fixed a stability problem caused by the spaw...Philipp Sehmisch1-0/+8
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-23/+23
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-1/+1
2007-01-07 r150@saline: gmelquio | 2007-01-07 15:48:59 +0100Guillaume Melquiond1-0/+13
2007-01-06Removed world timer usage from account server, instead letting ENet wait duringBjørn Lindeijer1-1/+1
2007-01-04Server-side implementation of item pick-up.Guillaume Melquiond1-0/+7
2007-01-03Added a Xmas cake: the server now supports items on floor.Guillaume Melquiond1-4/+31
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-1/+1
2007-01-03Split persistent player data from game server data. Enabled inventory code back.Guillaume Melquiond1-2/+4
2007-01-02Removed obsolete files. Added a generic trigger system.Guillaume Melquiond1-25/+49
2006-12-30Removed reference-counted pointers from the game server.Guillaume Melquiond1-8/+8
2006-12-30Made attack code pixel-based and faster. Split State::update. Improved Guillaume Melquiond1-0/+470