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mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
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src
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game-server
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mapcomposite.cpp
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2011-11-07
Merged three global script states into one
Thorbjørn Lindeijer
1
-2
/
+2
2011-10-23
Added function to determine the script engine by the file name extension
jurkan
1
-8
/
+31
2011-10-19
Took interpreting the objects out of the map reader
Thorbjørn Lindeijer
1
-27
/
+180
2011-03-17
Micro-optimizations related to std::string
Thorbjørn Lindeijer
1
-2
/
+2
2011-03-06
Small fixes coming from my comment on issue #77.
Yohann Ferreira
1
-6
/
+6
2011-03-04
Implemented persistent world and map variables
Philipp Sehmisch
1
-0
/
+26
2011-01-09
Removed the superfluous point struct.
Yohann Ferreira
1
-1
/
+1
2010-11-14
Renamed .hpp files into .h for consistency.
Yohann Ferreira
1
-5
/
+5
2010-10-17
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
1
-2
/
+4
2010-09-15
Reordered the manaserv.xml.example file and made related code cleanups.
Yohann Ferreira
1
-6
/
+6
2010-04-02
Remove empty LOG print when deallocating
Chuck Miller
1
-2
/
+0
2010-03-30
Remove unneed debug output
Chuck Miller
1
-1
/
+0
2010-02-23
Removed some unnecessary log messages
Philipp Sehmisch
1
-2
/
+2
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-7
/
+6
2009-07-10
Prevent Actors from getting ID 0
Jared Adams
1
-0
/
+1
2009-05-29
Fixes crashes that sometimes happens when allocate and deallocating from map ...
Chuck Miller
1
-29
/
+29
2009-05-20
Fix crash caused by non-removal of target.
David Athay
1
-12
/
+17
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-13
/
+17
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-28
/
+28
2009-03-30
Merge branch 'master' of git@gitorious.org:tmwserv/mainline
David Athay
1
-0
/
+9
2009-03-30
Added debugging
David Athay
1
-0
/
+7
2009-03-24
Added config option to set default PvP mode
Philipp Sehmisch
1
-0
/
+3
2009-03-19
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
1
-0
/
+6
2009-01-28
Moved MapContent into header file.
David Athay
1
-118
/
+24
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-10-22
Fixed NPC id bug. Changed time between server reconnection attempts.
David Athay
1
-1
/
+1
2007-08-10
Improved helper functions for Lua scripts. Associated scripts to maps.
Guillaume Melquiond
1
-3
/
+8
2007-07-28
Revert to the old pathfinding system without collision with beings, as the ne...
Guillaume Melquiond
1
-4
/
+0
2007-07-07
Simplified code by using map pointers only, instead of using both map IDs and...
Guillaume Melquiond
1
-41
/
+156
2007-06-30
Implemented basic monster AI and fixed a stability problem caused by the spaw...
Philipp Sehmisch
1
-0
/
+8
2007-03-14
Modified the game-server to use AbstractCharacterData, some renaming
Rogier Polak
1
-23
/
+23
2007-03-05
Added an abstrart base class for characterdata, in order to use the same seri...
Rogier Polak
1
-1
/
+1
2007-01-07
r150@saline: gmelquio | 2007-01-07 15:48:59 +0100
Guillaume Melquiond
1
-0
/
+13
2007-01-06
Removed world timer usage from account server, instead letting ENet wait during
Bjørn Lindeijer
1
-1
/
+1
2007-01-04
Server-side implementation of item pick-up.
Guillaume Melquiond
1
-0
/
+7
2007-01-03
Added a Xmas cake: the server now supports items on floor.
Guillaume Melquiond
1
-4
/
+31
2007-01-03
Starting to work on adding items to the map. Nothing concrete for now, just a...
Guillaume Melquiond
1
-1
/
+1
2007-01-03
Split persistent player data from game server data. Enabled inventory code back.
Guillaume Melquiond
1
-2
/
+4
2007-01-02
Removed obsolete files. Added a generic trigger system.
Guillaume Melquiond
1
-25
/
+49
2006-12-30
Removed reference-counted pointers from the game server.
Guillaume Melquiond
1
-8
/
+8
2006-12-30
Made attack code pixel-based and faster. Split State::update. Improved
Guillaume Melquiond
1
-0
/
+470