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path: root/src/game-server/item.cpp
AgeCommit message (Expand)AuthorFilesLines
2013-08-26[Abilities] Removed the old autoattack systemErik Schilling1-28/+0
2013-04-12Removed static member definitions that are no longer neededThorbjørn Lindeijer1-2/+0
2013-04-12Moved Actor into an ComponentErik Schilling1-4/+6
2013-04-11Converted Being into a ComponentErik Schilling1-11/+16
2013-04-02Moved fighting code into a componentErik Schilling1-2/+3
2013-03-25Changed Effect to a component of ActorThorbjørn Lindeijer1-4/+3
2013-03-25Changed Item to a component of ActorThorbjørn Lindeijer1-4/+23
2013-02-21Introduced Script::ContextErik Schilling1-4/+3
2013-01-08Fixed syntax error (added missing '{')Thorbjørn Lindeijer1-0/+1
2013-01-08Work on (Auto)Attack system.Erik Schilling1-14/+28
2013-01-08Rename AutoAttack to AttackErik Schilling1-3/+3
2012-08-05Remove resetEffects; move it to destructor in ItemClass.Stefan Beller1-0/+18
2012-03-16Fixed remaining compiler warningsThorbjørn Lindeijer1-2/+2
2012-03-03Use callbacks for items, monsters and status effectsThorbjørn Lindeijer1-6/+14
2012-03-02Merged all the different Lua states into oneThorbjørn Lindeijer1-13/+15
2011-04-19Implemented scriptable effects on item use and dispell.Yohann Ferreira1-2/+22
2010-12-08Fix many compiler warnings.Freeyorp1-6/+0
2010-11-14Renamed .hpp files into .h for consistency.Yohann Ferreira1-8/+8
2010-11-04Fix some errors in dispelling non-timed attributesFreeyorp1-1/+1
2010-10-25Fixed crash when the server tries to remove unknown itemsThorbjørn Lindeijer1-1/+3
2010-09-15Reordered the manaserv.xml.example file and made related code cleanups.Yohann Ferreira1-1/+1
2010-07-10Add in stubs for scripted item effectsFreeyorp1-0/+11
2010-07-10New attribute system and major changes to many low-level areas.Freeyorp1-89/+34
2010-05-09Floor items are now removed after a (configurable) time.Philipp Sehmisch1-0/+22
2010-02-07Update Copyright date for Manaserv.Bertram1-1/+1
2009-12-06Fixed name of the project in copyright headersThorbjørn Lindeijer1-7/+6
2009-08-20Removed remnants of attack zones. Monsters AI now works properly again.Philipp Sehmisch1-1/+0
2009-08-19Removed attack shape from items. Added distance check on attacks (values stil...Philipp Sehmisch1-1/+0
2009-07-16Set a map for the mScript when a item is usedChuck Miller1-0/+1
2009-07-03Makes Skills non hard codedChuck Miller1-23/+0
2009-01-17Filenames of item use scripts are now taken from the items.xmlPhilipp Sehmisch1-2/+2
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-22added on use scripts (by Kage_Jittai)Roderic Morris1-1/+9
2008-09-27Implemented getting the attack zone of weapons from the item database and imp...Philipp Sehmisch1-0/+6
2008-02-21Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch1-0/+55
2007-08-19Implemented use of items, e.g. food.Guillaume Melquiond1-22/+8
2007-08-19Added support for protective equipment.Guillaume Melquiond1-0/+30
2007-08-18First part of a patch for completing the RPG system (character attributes) of...Guillaume Melquiond1-0/+31
2007-03-14Modified the game-server to use AbstractCharacterData, some renamingRogier Polak1-5/+3
2007-03-05Added an abstrart base class for characterdata, in order to use the same seri...Rogier Polak1-4/+1
2007-01-03Starting to work on adding items to the map. Nothing concrete for now, just a...Guillaume Melquiond1-0/+48