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authorChuck Miller <shadowmil@gmail.com>2009-07-03 22:54:09 -0400
committerChuck Miller <shadowmil@gmail.com>2009-07-03 22:54:09 -0400
commitc8772d145ea5db993a0d9ebc78f55b977dab1973 (patch)
tree0817c3a21692f7b7c06917e196b042639181bcbd /src/game-server/item.cpp
parent16c8bad4bd1fd32cae60d15e55468d1a2be82d6e (diff)
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Makes Skills non hard coded
It should be noted that Jax still needs to update the client Level calulation seems broken now too
Diffstat (limited to 'src/game-server/item.cpp')
-rw-r--r--src/game-server/item.cpp23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/game-server/item.cpp b/src/game-server/item.cpp
index 817c81ec..e0ea58ca 100644
--- a/src/game-server/item.cpp
+++ b/src/game-server/item.cpp
@@ -29,29 +29,6 @@
#include "game-server/being.hpp"
#include "scripting/script.hpp"
-WeaponType weaponTypeFromString (const std::string &name)
-{
- static std::map<const std::string, WeaponType> table;
-
- if (table.empty())
- {
- table["knife"] = WPNTYPE_KNIFE;
- table["sword"] = WPNTYPE_SWORD;
- table["polearm"] = WPNTYPE_POLEARM;
- table["staff"] = WPNTYPE_STAFF;
- table["whip"] = WPNTYPE_WHIP;
- table["bow"] = WPNTYPE_BOW;
- table["shooting"] = WPNTYPE_SHOOTING;
- table["mace"] = WPNTYPE_MACE;
- table["axe"] = WPNTYPE_AXE;
- table["thrown"] = WPNTYPE_THROWN;
- }
-
- std::map<const std::string, WeaponType>::iterator val = table.find(name);
-
- return val == table.end() ? WPNTYPE_NONE : (*val).second;
-}
-
ItemType itemTypeFromString (const std::string &name)
{
static std::map<const std::string, ItemType> table;