index
:
mana/manaserv
lpc2012
master
A flexible 2D MMORPG server
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
game-server
/
being.cpp
Age
Commit message (
Expand
)
Author
Files
Lines
2010-11-04
Fully shift being scope attributes into being.
Freeyorp
1
-4
/
+66
2010-10-17
Dehardcode the tileWidth and height, except for the speed conversion.
Yohann Ferreira
1
-14
/
+23
2010-10-17
Get rid of some unneeded direct calls to setBase for attributes.
Freeyorp
1
-8
/
+5
2010-09-15
Reordered the manaserv.xml.example file and made related code cleanups.
Yohann Ferreira
1
-7
/
+18
2010-08-29
Merge branch 'testing'
Freeyorp
1
-100
/
+141
2010-08-07
Renamed modifiedAttribute to updateDerivedAttributes
Thorbjørn Lindeijer
1
-6
/
+6
2010-07-10
New attribute system and major changes to many low-level areas.
Freeyorp
1
-100
/
+141
2010-05-29
Made disabling of HP regeneration during combat configurable
Philipp Sehmisch
1
-1
/
+2
2010-05-21
Fixes based on cppcheck errors report.
Yohann Ferreira
1
-0
/
+1
2010-03-30
Fix sitting and standing
Chuck Miller
1
-5
/
+6
2010-02-25
Added script bindings for healing characters and other beings.
Philipp Sehmisch
1
-0
/
+15
2010-02-07
Update Copyright date for Manaserv.
Bertram
1
-1
/
+1
2009-12-28
Nerfed HP regeneration by disabling it while in combat.
Philipp Sehmisch
1
-7
/
+11
2009-12-06
Fixed name of the project in copyright headers
Thorbjørn Lindeijer
1
-13
/
+13
2009-12-06
Fixed crash when an invalid status effect is requested
Thorbjørn Lindeijer
1
-8
/
+15
2009-12-06
Made the Being timer accessors const
Thorbjørn Lindeijer
1
-9
/
+7
2009-12-05
(refactoring) Replaced various differen tick counting constructs in the being...
Philipp Sehmisch
1
-4
/
+45
2009-10-15
Speed code unification part 1: Made the server accept speed values in tiles p...
Bertram
1
-0
/
+12
2009-10-09
Mostly synced the client and server code for path finding.
Bertram
1
-4
/
+4
2009-10-04
Fixes infinite loop
Chuck Miller
1
-0
/
+1
2009-09-23
added script functions for monster attacks
Philipp Sehmisch
1
-5
/
+6
2009-08-19
Performance improvement of range calculation (suggested by Octalot)
Philipp Sehmisch
1
-4
/
+4
2009-08-19
Removed attack shape from items. Added distance check on attacks (values stil...
Philipp Sehmisch
1
-7
/
+11
2009-07-18
Change status effects to prevent duplication
Jared Adams
1
-11
/
+32
2009-07-17
Adds scripted status effects
Chuck Miller
1
-0
/
+38
2009-07-03
Makes Skills non hard coded
Chuck Miller
1
-1
/
+1
2009-07-01
Remove complex path finding for players. Add a simple path finding algorithm ...
Roderic Morris
1
-1
/
+10
2009-05-19
Added time between attacks. Added target for monster.
David Athay
1
-3
/
+4
2009-05-18
Added target combat
David Athay
1
-127
/
+12
2009-04-26
Standardize on the position of the const keyword
Bjørn Lindeijer
1
-3
/
+3
2009-04-26
Merged MovingObject into the Being class
Bjørn Lindeijer
1
-32
/
+118
2009-03-19
Implemented the possibility to have maps with or without PvP combat.
Philipp Sehmisch
1
-0
/
+5
2008-11-26
Converted some DOS newlines to UNIX
Bjørn Lindeijer
1
-61
/
+61
2008-11-22
Refuse to spawn dead monsters
Bjørn Lindeijer
1
-1
/
+0
2008-11-20
Added rectangular attack zones which are faster and simpler than cone-shaped ...
Philipp Sehmisch
1
-4
/
+62
2008-11-16
Got rid of CVS/Subversion $Id$ markers
Bjørn Lindeijer
1
-2
/
+0
2008-11-04
Added updating party member health.
David Athay
1
-0
/
+1
2008-10-29
Some code formatting cleanup and unduplicated conversion from direction to
Bjørn Lindeijer
1
-30
/
+14
2008-10-29
replace collision detection function (by Chuck Miller)
Roderic Morris
1
-4
/
+3
2008-10-27
add effects sending system (by Chuck Miller)
Roderic Morris
1
-2
/
+6
2008-09-27
Implemented getting the attack zone of weapons from the item database and imp...
Philipp Sehmisch
1
-7
/
+52
2008-07-28
fix crash from last commit, guild fixes, damage calculation fix
Roderic Morris
1
-2
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-5
/
+2
2008-03-04
little off-by-one error
Philipp Sehmisch
1
-1
/
+1
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
1
-1
/
+25
2008-03-02
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
1
-1
/
+6
2008-01-23
Fixed "immortal monster" bug.
Philipp Sehmisch
1
-8
/
+4
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-5
/
+3
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
1
-26
/
+7
2007-08-29
Replaced event system. Fixed race condition between quest variable recovery a...
Guillaume Melquiond
1
-20
/
+8
[prev]
[next]