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A flexible 2D MMORPG server
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ChangeLog
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2008-03-31
Removed the +100 offset of NPC IDs (relict from eAthena)
Philipp Sehmisch
1
-0
/
+5
2008-03-25
Added a Lua library with walk around functions for NPCs.
Philipp Sehmisch
1
-0
/
+5
2008-03-17
Error messages in script callback functions are now handed to the lua interpr...
Philipp Sehmisch
1
-0
/
+5
2008-03-15
Added pathblocking rules to NPCs, added script bindings to query being positi...
Philipp Sehmisch
1
-3
/
+9
2008-03-15
Implemented script binding for controllig movement of beings and fixed a cras...
Philipp Sehmisch
1
-0
/
+9
2008-03-13
Sending destination of beings when the client comes on-screen to fix a bug wh...
Philipp Sehmisch
1
-0
/
+3
2008-03-13
Implemented dynamic and selective pathblocking. Monsters are blocked by playe...
Philipp Sehmisch
1
-0
/
+13
2008-03-09
Sending the attack type with attack messages so that the client can visualize...
Philipp Sehmisch
1
-0
/
+7
2008-03-06
Fixed telling clients what guilds they are in after they reconnect
David Athay
1
-0
/
+8
2008-03-05
Fixed guild creation.
David Athay
1
-1
/
+8
2008-03-04
Changed Makefile.am so server now builds, added initialising guild manager
David Athay
1
-0
/
+6
2008-03-04
Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...
Philipp Sehmisch
1
-0
/
+8
2008-03-02
Moved death check from Being::damage to Being::update for more reliable death...
Philipp Sehmisch
1
-0
/
+7
2008-03-01
Implemented priority of different monster attacks.
Philipp Sehmisch
1
-0
/
+5
2008-02-27
Implemented player respawn.
Philipp Sehmisch
1
-0
/
+6
2008-02-22
Improved monster AI by making monster only use attacks which have a chance to...
Philipp Sehmisch
1
-0
/
+6
2008-02-21
Moved the functions which translate strings into enumerations from the XML li...
Philipp Sehmisch
1
-0
/
+5
2008-02-20
Implemented different monster attacks read from monsters.xml
Philipp Sehmisch
1
-0
/
+14
2008-02-20
Fixed a bug which made wandering monsters prefer walking northwest.
Philipp Sehmisch
1
-0
/
+5
2008-02-13
Implemented monster mutation.
Philipp Sehmisch
1
-0
/
+2
2008-02-12
Movement speed in monsters.xml is now interpreted as pixels per second instea...
Philipp Sehmisch
1
-0
/
+5
2008-02-11
Implemented getting size and speed from monster.xml
Philipp Sehmisch
1
-0
/
+6
2008-02-07
arts of monster behavior are now read from monsters.xml.
Philipp Sehmisch
1
-0
/
+7
2008-02-07
Fail gracefully on invalid monster IDs, don't leak monsters when called without
Bjørn Lindeijer
1
-4
/
+10
2008-02-07
Implemented LUA callback function for creating monsters.
Philipp Sehmisch
1
-0
/
+6
2008-02-06
Exp reward for killing monsters is now read from monster database.
Philipp Sehmisch
1
-2
/
+2
2008-02-06
Monster base attributes are now read from monsters.xml.
Philipp Sehmisch
1
-0
/
+6
2008-01-28
Added weapon skill system and leveling system.
Philipp Sehmisch
1
-0
/
+20
2008-01-24
The direction of attacking beings is now transmitted together with attack mes...
Philipp Sehmisch
1
-0
/
+7
2008-01-23
Made the gameserver work more and complain less about not having enough time.
Philipp Sehmisch
1
-0
/
+2
2008-01-23
Fixed "immortal monster" bug.
Philipp Sehmisch
1
-0
/
+4
2008-01-10
Fixed account server compiling.
Philipp Sehmisch
1
-0
/
+2
2008-01-10
Item types and weapon types are now identified by name instead of numbers in ...
Philipp Sehmisch
1
-0
/
+7
2008-01-07
Player characters and monsters now attack with different ranges and angles (p...
Philipp Sehmisch
1
-0
/
+6
2008-01-07
Implemented some of the game mechanics we decided to use. The clients now onl...
Philipp Sehmisch
1
-0
/
+11
2007-12-18
Updated attribute system to the latest design decisions (removed charisma, ke...
Philipp Sehmisch
1
-0
/
+8
2007-11-19
Removed useless win32 implementation of gettimeofday.
Eugenio Favalli
1
-0
/
+6
2007-11-15
Added do_wait helper function.
Guillaume Melquiond
1
-0
/
+4
2007-11-13
Improved warning message on spawning.
Guillaume Melquiond
1
-0
/
+1
2007-11-13
Trimed script filenames from spaces.
Guillaume Melquiond
1
-0
/
+5
2007-10-27
Made it compile with GCC 4.3
Guillaume Melquiond
1
-0
/
+10
2007-10-18
Removed obsolete data files.
Guillaume Melquiond
1
-0
/
+5
2007-09-27
Ported monster database.
Eugenio Favalli
1
-0
/
+5
2007-09-23
Simplified interface of the handler used for connections from game servers to...
Guillaume Melquiond
1
-5
/
+6
2007-09-23
Simplified interface of the connection handler used for clients of the accoun...
Guillaume Melquiond
1
-0
/
+7
2007-09-23
Robustified code with respect to insertion failures.
Guillaume Melquiond
1
-0
/
+8
2007-09-23
Changed delayed events to an explicit interface.
Guillaume Melquiond
1
-0
/
+9
2007-09-22
Cleaned both configuration and resource managers.
Guillaume Melquiond
1
-0
/
+17
2007-09-16
Added global accounting of beings.
Guillaume Melquiond
1
-0
/
+7
2007-09-16
Cleaned game-server handler a bit before adding statistics.
Guillaume Melquiond
1
-2
/
+12
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