Age | Commit message (Collapse) | Author | Files | Lines |
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instead of tiles per second.
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a map and handle insertion failures.
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messages (has already been implemented on the client-side but the server-sided part has been forgotten somehow).
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the items.xml. Cleaned out some nonsensical weapon types.
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(preparation for getting attack zone from weapon properties or monster database).
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only receive attribute change messages when the attribute actually changed. Left the HP mechanics as they are for now (although I consider them flawed).
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kept agility in)
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to account server.
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account server.
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spawn area.
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logging in.
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of accounts and characters in server memory. Cleaned some code.
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and character removal.
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