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author | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-12 14:20:34 +0000 |
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committer | Philipp Sehmisch <tmw@crushnet.org> | 2008-02-12 14:20:34 +0000 |
commit | f1c364583bc647e7697e564bdaefd41e0caf3017 (patch) | |
tree | 9473501035f25f4b7051dbe7db2ad6a1c784d9ec | |
parent | f03e1cb4ce24e92fa3756d7b9aa9131853783810 (diff) | |
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Movement speed in monsters.xml is now interpreted as pixels per second instead of tiles per second.
-rw-r--r-- | ChangeLog | 5 | ||||
-rw-r--r-- | src/game-server/monstermanager.cpp | 6 |
2 files changed, 8 insertions, 3 deletions
@@ -1,3 +1,8 @@ +2008-02-13 Philipp Sehmisch <tmw@crushnet.org> + + * src/game-server/monstermanager.cpp: Movement speed in monsters.xml + is now interpreted as pixels per second instead of tiles per second. + 2008-02-12 Philipp Sehmisch <tmw@crushnet.org> * src/gameserver/monster.cpp, src/game-server/monster.hpp, diff --git a/src/game-server/monstermanager.cpp b/src/game-server/monstermanager.cpp index ca823310..b56d263d 100644 --- a/src/game-server/monstermanager.cpp +++ b/src/game-server/monstermanager.cpp @@ -167,9 +167,9 @@ void MonsterManager::reload() if (!attributesComplete) LOG_WARN(monsterReferenceFile <<": Attributes incomplete for monster #"<<id); - //for usability reasons we set the speed in the monsters.xml as tiles per second - //instead of miliseconds per tile. - monster->setSpeed(1000/speed); + //for usability reasons we set the speed in the monsters.xml as pixels + //per second instead of miliseconds per tile. + monster->setSpeed(32000/speed); } else if (xmlStrEqual(subnode->name, BAD_CAST "exp")) |