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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-29 06:05:24 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-29 06:05:24 +0000
commita8dc1f23ab7eff1f6c4e59d11446e80ad6780d33 (patch)
treee7e94289197275628524adcc7c6f35112ae0271c
parentc02585787deadc6ef738239b72512d787a7abc62 (diff)
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Commented non-compliant coding.
-rw-r--r--src/game-server/quest.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game-server/quest.cpp b/src/game-server/quest.cpp
index f6675127..118fde9d 100644
--- a/src/game-server/quest.cpp
+++ b/src/game-server/quest.cpp
@@ -83,6 +83,11 @@ struct QuestDeathListener: DeathListener
{
void deleted(Being *b)
{
+ /* FIXME: At this point, Character has already been destroyed and we
+ are potentially reading garbage or segfaulting. This is a misfeature
+ of DeathListener and it should be fixed there. Anyway, as we are
+ calling a non-virtual method and it accesses a primitive datatype,
+ we should be safe with any compiler without vicious compliance. */
int id = static_cast< Character * >(b)->getDatabaseID();
pendingQuests.erase(id);
}