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authorPhilipp Sehmisch <tmw@crushnet.org>2008-01-10 16:38:08 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-01-10 16:38:08 +0000
commit36fc47a7dd3f21a7d7608ca3ab476cf2d84d33e0 (patch)
tree0641913bfa7090221435037b042d9e8e489c5e20
parent9f27f17f66cf8bb1fa2f3716f65b64bf3f13b7a1 (diff)
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Fixed account server compiling.
-rw-r--r--ChangeLog2
-rw-r--r--src/game-server/character.cpp4
-rw-r--r--src/serialize/characterdata.hpp1
3 files changed, 6 insertions, 1 deletions
diff --git a/ChangeLog b/ChangeLog
index 8e39a744..c720ebc6 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -4,6 +4,8 @@
src/game-server/itemmanager.cpp: Item types and weapon types
are now identified by name instead of numbers in the items.xml.
Cleaned out some nonsensical weapon types.
+ * src/serialize/characterdata.hpp, src/game-server/character.cpp:
+ Fixed account server compiling.
2008-01-07 Philipp Sehmisch <tmw@crushnet.org>
diff --git a/src/game-server/character.cpp b/src/game-server/character.cpp
index 694b4adf..c87f310f 100644
--- a/src/game-server/character.cpp
+++ b/src/game-server/character.cpp
@@ -51,6 +51,10 @@ Character::Character(MessageIn &msg):
mDatabaseID = msg.readLong();
mName = msg.readString();
deserializeCharacterData(*this, msg);
+ for (int i = CHAR_ATTR_BEGIN; i < CHAR_ATTR_END; ++i)
+ {
+ modifiedAttribute(i);
+ }
setSize(16);
Inventory(this).initialize();
}
diff --git a/src/serialize/characterdata.hpp b/src/serialize/characterdata.hpp
index c9969b63..7d3a7fc1 100644
--- a/src/serialize/characterdata.hpp
+++ b/src/serialize/characterdata.hpp
@@ -74,7 +74,6 @@ void deserializeCharacterData(T &data, MessageIn &msg)
for (int i = CHAR_ATTR_BEGIN; i < CHAR_ATTR_END; ++i)
{
data.setAttribute(i, msg.readByte());
- data.modifiedAttribute(i);
}
data.setMapId(msg.readShort());