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2008-04-03Fixed accepting guild invites, and added updating the guild member list when ...David Athay4-4/+41
2008-04-03Restricted who can be invited to guildsDavid Athay2-2/+10
2008-04-03Fixed accepting guild invitesDavid Athay2-2/+6
2008-04-01Consolidated public and private channels into one,David Athay9-106/+121
2008-03-31Removed the +100 offset of NPC IDs (relict from eAthena)Philipp Sehmisch2-4/+9
2008-03-25Added a Lua library with walk around functions for NPCs.Philipp Sehmisch3-16/+95
2008-03-17Error messages in script callback functions are now handed to the lua interpr...Philipp Sehmisch2-21/+40
2008-03-15Added pathblocking rules to NPCs, added script bindings to query being positi...Philipp Sehmisch5-23/+90
2008-03-15Implemented script binding for controllig movement of beings and fixed a cras...Philipp Sehmisch6-7/+79
2008-03-13Sending destination of beings when the client comes on-screen to fix a bug wh...Philipp Sehmisch2-4/+8
2008-03-13added assert headerPhilipp Sehmisch1-0/+1
2008-03-13defined block bitmasks in hex instead of decimal like it is done for the walk...Philipp Sehmisch1-3/+3
2008-03-13Implemented dynamic and selective pathblocking. Monsters are blocked by playe...Philipp Sehmisch14-46/+254
2008-03-12Updated codeblocks project files, and added a unix targetDavid Athay2-851/+256
2008-03-09bugfix for last commitPhilipp Sehmisch1-1/+1
2008-03-09Sending the attack type with attack messages so that the client can visualize...Philipp Sehmisch5-1/+21
2008-03-06Fixed telling clients what guilds they are in after they reconnectDavid Athay7-25/+113
2008-03-05Fixed guild creation.David Athay6-39/+51
2008-03-04Changed Makefile.am so server now builds, added initialising guild managerDavid Athay3-5/+13
2008-03-04little off-by-one errorPhilipp Sehmisch1-1/+1
2008-03-04Added natural HP regeneration, capped HP at maximum and set HP to 1 after res...Philipp Sehmisch6-7/+47
2008-03-02Moved death check from Being::damage to Being::update for more reliable death...Philipp Sehmisch3-1/+15
2008-03-01Implemented priority of different monster attacks.Philipp Sehmisch2-4/+14
2008-02-28Added placeholder function so that account server now compiles.David Athay1-0/+9
2008-02-28Work in Progress commit of guilds.David Athay15-327/+326
2008-02-27Implemented player respawn.Philipp Sehmisch5-0/+39
2008-02-22Improved monster AI by making monster only use attacks which have a chance to...Philipp Sehmisch2-14/+38
2008-02-21Moved the functions which translate strings into enumerations from the XML li...Philipp Sehmisch7-75/+90
2008-02-20Implemented different monster attacks read from monsters.xmlPhilipp Sehmisch9-90/+235
2008-02-20Fixed a bug which made wandering monsters prefer walking northwest.Philipp Sehmisch2-2/+7
2008-02-13Implemented monster mutation.Philipp Sehmisch4-6/+31
2008-02-12Movement speed in monsters.xml is now interpreted as pixels per second instea...Philipp Sehmisch2-3/+8
2008-02-11Implemented getting size and speed from monster.xmlPhilipp Sehmisch4-36/+54
2008-02-07arts of monster behavior are now read from monsters.xml.Philipp Sehmisch4-18/+70
2008-02-07Fail gracefully on invalid monster IDs, don't leak monsters when called withoutBjørn Lindeijer2-11/+27
2008-02-07Implemented LUA callback function for creating monsters.Philipp Sehmisch3-0/+54
2008-02-06Exp reward for killing monsters is now read from monster database.Philipp Sehmisch4-8/+30
2008-02-06obeying "80 characters per row" coding style rule.Philipp Sehmisch1-10/+21
2008-02-06Monster base attributes are now read from monsters.xml.Philipp Sehmisch4-6/+54
2008-01-28Added weapon skill system and leveling system.Philipp Sehmisch18-113/+613
2008-01-24The direction of attacking beings is now transmitted together with attack mes...Philipp Sehmisch2-0/+8
2008-01-23Made the gameserver work more and complain less about not having enough time.Philipp Sehmisch2-4/+10
2008-01-23Fixed "immortal monster" bug.Philipp Sehmisch2-8/+8
2008-01-10Fixed account server compiling.Philipp Sehmisch3-1/+6
2008-01-10Item types and weapon types are now identified by name instead of numbers in ...Philipp Sehmisch4-44/+114
2008-01-07Player characters and monsters now attack with different ranges and angles (p...Philipp Sehmisch6-13/+26
2008-01-07Implemented some of the game mechanics we decided to use. The clients now onl...Philipp Sehmisch8-50/+80
2007-12-18fixed an sql statement that I broke with the last commit.Philipp Sehmisch1-1/+1
2007-12-18Updated attribute system to the latest design decisions (removed charisma, ke...Philipp Sehmisch5-23/+24
2007-11-19Removed useless win32 implementation of gettimeofday.Eugenio Favalli6-139/+7