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authorPhilipp Sehmisch <tmw@crushnet.org>2008-03-13 13:14:24 +0000
committerPhilipp Sehmisch <tmw@crushnet.org>2008-03-13 13:14:24 +0000
commit4736ec595c1ed46f8b076f89bc31660ae21e9231 (patch)
tree5c337bb372d40fb94594f57ac975d85ade98104f
parentf8d2860462c0b22cfc53c3b5c5aa271150f158cd (diff)
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Sending destination of beings when the client comes on-screen to fix a bug which showed moving monsters as standing in this situation.
-rw-r--r--ChangeLog3
-rw-r--r--src/game-server/state.cpp9
2 files changed, 8 insertions, 4 deletions
diff --git a/ChangeLog b/ChangeLog
index e7c1737c..0cdcb751 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -10,6 +10,9 @@
pathblocking. Monsters are blocked by player characters and
other monsters, player characters only by monsters.
* src/game-server/being.cpp: Omitted some superficial hit point updates.
+ * src/game-server/state.cpp: Sending destination of beings when the
+ client comes on-screen to fix a bug which showed moving monsters as
+ standing in this situation.
2008-03-09 Philipp Sehmisch <tmw@crushnet.org>
diff --git a/src/game-server/state.cpp b/src/game-server/state.cpp
index 21305c01..2d6e4a04 100644
--- a/src/game-server/state.cpp
+++ b/src/game-server/state.cpp
@@ -249,15 +249,16 @@ static void informPlayer(MapComposite *map, Character *p)
{
// o is now visible by p. Send enter message.
flags |= MOVING_POSITION;
+ flags |= MOVING_DESTINATION;
MessageOut enterMsg(GPMSG_BEING_ENTER);
enterMsg.writeByte(otype);
enterMsg.writeShort(oid);
enterMsg.writeByte(static_cast< Being *>(o)->getAction());
- enterMsg.writeShort(opos.x);
- enterMsg.writeShort(opos.y);
- switch (otype) {
-
+ enterMsg.writeShort(opos.x); // aren't these two lines redundand considering
+ enterMsg.writeShort(opos.y); // that a MOVING_POSITION message is following?
+ switch (otype)
+ {
case OBJECT_CHARACTER:
{
Character *q = static_cast< Character * >(o);