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authorJared Adams <jaxad0127@gmail.com>2011-01-30 21:29:21 -0700
committerJared Adams <jaxad0127@gmail.com>2011-01-30 21:29:21 -0700
commit19d140fb6989ada459b0a71ec3bf5647ff93bec2 (patch)
tree680340ea0e645c90a89d972bbfc4801007a31644 /src
parent6a3e510e4b40fcb1554cdd57e7ddc49edd89fa3f (diff)
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Revert "Fixed the money handling."
This reverts commit b2209cbe93aa12dcd4e4e3b9a7cd8b13ed5713e9. Money should be handled through attributes, not magic numbers.
Diffstat (limited to 'src')
-rw-r--r--src/defines.h2
-rw-r--r--src/game-server/being.cpp5
-rw-r--r--src/game-server/buysell.cpp2
-rw-r--r--src/game-server/trade.cpp3
-rw-r--r--src/scripting/lua.cpp29
5 files changed, 7 insertions, 34 deletions
diff --git a/src/defines.h b/src/defines.h
index 89b9b383..fc99fb60 100644
--- a/src/defines.h
+++ b/src/defines.h
@@ -159,7 +159,7 @@ enum Element
#define ATTR_MOVE_SPEED_RAW 17
// Money and inventory size attributes.
-#define ATTR_MONEY 18
+#define ATTR_GP 18
#define ATTR_INV_CAPACITY 19
/**
diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp
index a01126f0..c2228dcc 100644
--- a/src/game-server/being.cpp
+++ b/src/game-server/being.cpp
@@ -528,11 +528,6 @@ bool Being::recalculateBaseAttribute(unsigned int attr)
// Provisional
newBase = 2000.0 + getModifiedAttribute(ATTR_STR) * 180.0;
break;
- case ATTR_MONEY:
- // Set the money to 0 if it was never set before.
- if (getModifiedAttribute(ATTR_MONEY) < 0)
- newBase = 0.0;
- break;
}
if (newBase != getAttribute(attr))
{
diff --git a/src/game-server/buysell.cpp b/src/game-server/buysell.cpp
index 4c083f5c..b3abb3e2 100644
--- a/src/game-server/buysell.cpp
+++ b/src/game-server/buysell.cpp
@@ -32,7 +32,7 @@
#include <algorithm>
BuySell::BuySell(Character *c, bool sell):
- mCurrencyId(ATTR_MONEY), mChar(c), mSell(sell)
+ mCurrencyId(ATTR_GP), mChar(c), mSell(sell)
{
c->setBuySell(this);
}
diff --git a/src/game-server/trade.cpp b/src/game-server/trade.cpp
index bcdc9974..51509307 100644
--- a/src/game-server/trade.cpp
+++ b/src/game-server/trade.cpp
@@ -38,8 +38,7 @@
*/
Trade::Trade(Character *c1, Character *c2):
- mChar1(c1), mChar2(c2), mMoney1(0), mMoney2(0), mState(TRADE_INIT),
- mCurrencyId(ATTR_MONEY)
+ mChar1(c1), mChar2(c2), mMoney1(0), mMoney2(0), mState(TRADE_INIT), mCurrencyId(ATTR_GP)
{
MessageOut msg(GPMSG_TRADE_REQUEST);
msg.writeInt16(c1->getPublicID());
diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp
index 57146cb9..3a615412 100644
--- a/src/scripting/lua.cpp
+++ b/src/scripting/lua.cpp
@@ -370,14 +370,8 @@ static int chr_inv_change(lua_State *s)
int id = lua_tointeger(s, i * 2 + 2);
int nb = lua_tointeger(s, i * 2 + 3);
- if (id == 0) // Id 0 = Change money amount.
- {
- double money = q->getModifiedAttribute(ATTR_MONEY);
- money += nb;
- q->setAttribute(ATTR_MONEY, money);
- lua_pushboolean(s, 1);
- return 1;
- }
+ if (id == 0)
+ LOG_WARN("chr_inv_change: id 0! Currency is now handled through attributes!");
else if (nb < 0)
{
nb = inv.remove(id, -nb);
@@ -427,23 +421,8 @@ static int chr_inv_count(lua_State *s)
Inventory inv(q);
for (int i = 2; i <= nb_items + 1; ++i)
{
- int id = luaL_checkint(s, i);
-
- // Id 0 = Money - get it through attributes
- if (id == 0)
- {
- int money = (int) q->getAttribute(ATTR_MONEY);
-
- if (money < 0)
- money = 0;
- lua_pushinteger(s, money);
- }
- else
- {
- // Otherwise, return the normal count result
- int nb = inv.count(id);
- lua_pushinteger(s, nb);
- }
+ int nb = inv.count(luaL_checkint(s, i));
+ lua_pushinteger(s, nb);
}
return nb_items;
}