diff options
-rw-r--r-- | src/defines.h | 2 | ||||
-rw-r--r-- | src/game-server/being.cpp | 5 | ||||
-rw-r--r-- | src/game-server/buysell.cpp | 2 | ||||
-rw-r--r-- | src/game-server/trade.cpp | 3 | ||||
-rw-r--r-- | src/scripting/lua.cpp | 29 |
5 files changed, 7 insertions, 34 deletions
diff --git a/src/defines.h b/src/defines.h index 89b9b383..fc99fb60 100644 --- a/src/defines.h +++ b/src/defines.h @@ -159,7 +159,7 @@ enum Element #define ATTR_MOVE_SPEED_RAW 17 // Money and inventory size attributes. -#define ATTR_MONEY 18 +#define ATTR_GP 18 #define ATTR_INV_CAPACITY 19 /** diff --git a/src/game-server/being.cpp b/src/game-server/being.cpp index a01126f0..c2228dcc 100644 --- a/src/game-server/being.cpp +++ b/src/game-server/being.cpp @@ -528,11 +528,6 @@ bool Being::recalculateBaseAttribute(unsigned int attr) // Provisional newBase = 2000.0 + getModifiedAttribute(ATTR_STR) * 180.0; break; - case ATTR_MONEY: - // Set the money to 0 if it was never set before. - if (getModifiedAttribute(ATTR_MONEY) < 0) - newBase = 0.0; - break; } if (newBase != getAttribute(attr)) { diff --git a/src/game-server/buysell.cpp b/src/game-server/buysell.cpp index 4c083f5c..b3abb3e2 100644 --- a/src/game-server/buysell.cpp +++ b/src/game-server/buysell.cpp @@ -32,7 +32,7 @@ #include <algorithm> BuySell::BuySell(Character *c, bool sell): - mCurrencyId(ATTR_MONEY), mChar(c), mSell(sell) + mCurrencyId(ATTR_GP), mChar(c), mSell(sell) { c->setBuySell(this); } diff --git a/src/game-server/trade.cpp b/src/game-server/trade.cpp index bcdc9974..51509307 100644 --- a/src/game-server/trade.cpp +++ b/src/game-server/trade.cpp @@ -38,8 +38,7 @@ */ Trade::Trade(Character *c1, Character *c2): - mChar1(c1), mChar2(c2), mMoney1(0), mMoney2(0), mState(TRADE_INIT), - mCurrencyId(ATTR_MONEY) + mChar1(c1), mChar2(c2), mMoney1(0), mMoney2(0), mState(TRADE_INIT), mCurrencyId(ATTR_GP) { MessageOut msg(GPMSG_TRADE_REQUEST); msg.writeInt16(c1->getPublicID()); diff --git a/src/scripting/lua.cpp b/src/scripting/lua.cpp index 57146cb9..3a615412 100644 --- a/src/scripting/lua.cpp +++ b/src/scripting/lua.cpp @@ -370,14 +370,8 @@ static int chr_inv_change(lua_State *s) int id = lua_tointeger(s, i * 2 + 2); int nb = lua_tointeger(s, i * 2 + 3); - if (id == 0) // Id 0 = Change money amount. - { - double money = q->getModifiedAttribute(ATTR_MONEY); - money += nb; - q->setAttribute(ATTR_MONEY, money); - lua_pushboolean(s, 1); - return 1; - } + if (id == 0) + LOG_WARN("chr_inv_change: id 0! Currency is now handled through attributes!"); else if (nb < 0) { nb = inv.remove(id, -nb); @@ -427,23 +421,8 @@ static int chr_inv_count(lua_State *s) Inventory inv(q); for (int i = 2; i <= nb_items + 1; ++i) { - int id = luaL_checkint(s, i); - - // Id 0 = Money - get it through attributes - if (id == 0) - { - int money = (int) q->getAttribute(ATTR_MONEY); - - if (money < 0) - money = 0; - lua_pushinteger(s, money); - } - else - { - // Otherwise, return the normal count result - int nb = inv.count(id); - lua_pushinteger(s, nb); - } + int nb = inv.count(luaL_checkint(s, i)); + lua_pushinteger(s, nb); } return nb_items; } |