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authorErik Schilling <ablu.erikschilling@googlemail.com>2013-09-30 21:23:36 +0200
committerErik Schilling <ablu.erikschilling@googlemail.com>2013-09-30 21:23:36 +0200
commit7f3738751e442ff3e859b91b2ccf86a698aaf954 (patch)
treedc2070a0f61851046bdf31a374f2f56ef8d6ef38 /src/account-server/storage.cpp
parent0eac9c5e43034866fd6a65479789022467afd335 (diff)
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Removed outdated comment
Diffstat (limited to 'src/account-server/storage.cpp')
-rw-r--r--src/account-server/storage.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/account-server/storage.cpp b/src/account-server/storage.cpp
index 3adea078..25e75182 100644
--- a/src/account-server/storage.cpp
+++ b/src/account-server/storage.cpp
@@ -514,11 +514,7 @@ CharacterData *Storage::getCharacterBySQL(Account *owner)
inventoryData[slot] = item;
if (item.equipmentSlot != 0)
- {
- // The game server will set the right slot anyway,
- // but this speeds up checking if the item is equipped
equipmentData.insert(slot);
- }
}
}
poss.setInventory(inventoryData);