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/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAMESERVER_NPC_H
#define GAMESERVER_NPC_H
#include "game-server/being.h"
class Script;
class Character;
/**
* Class describing a non-player character.
*/
class NPC : public Being
{
public:
NPC(const std::string &name, int id);
void update();
/**
* Enables the NPC
*/
void enable(bool enabled);
/**
* Prompts NPC.
*/
void prompt(Character *, bool restart);
/**
* Selects an NPC proposition.
*/
void select(Character *, int index);
/**
* The player has choosen an integer.
*/
void integerReceived(Character *ch, int value);
/**
* The player has entered an string.
*/
void stringReceived(Character *ch, const std::string &value);
/**
* Gets NPC ID.
*/
int getNPC() const
{ return mID; }
/**
* Gets the way an NPC is blocked by other things on the map
*/
virtual unsigned char getWalkMask() const
{ return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011)
static void setStartCallback(Script *script)
{ script->assignCallback(mStartCallback); }
static void setUpdateCallback(Script *script)
{ script->assignCallback(mUpdateCallback); }
protected:
/**
* Gets the way a monster blocks pathfinding for other objects
*/
virtual BlockType getBlockType() const
{ return BLOCKTYPE_CHARACTER; } // blocks like a player character
private:
unsigned short mID; /**< ID of the NPC. */
bool mEnabled; /**< Whether NPC is enabled */
static Script::Ref mStartCallback;
static Script::Ref mUpdateCallback;
};
#endif // GAMESERVER_NPC_H
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