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/*
* The Mana World Server
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or any later version.
*
* The Mana World is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with The Mana World; if not, write to the Free Software Foundation, Inc.,
* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: controller.h 3191 2007-03-15 23:47:13Z crush_tmw $
*/
#ifndef _TMWSERV_MONSTER_H_
#define _TMWSERV_MONSTER_H_
#include "game-server/being.hpp"
/**
* The class for a fightable monster with its own AI
*/
class Monster: public Being
{
public:
/**
* Constructor.
*/
Monster();
/**
* Performs one step of controller logic.
*/
void update();
/**
* Kills the being
*/
virtual void die();
protected:
/**
* Gets the stats of the currently equipped weapon that are relevant
* for damage calculation
*/
virtual WeaponStats getWeaponStats();
/**
* Calculates all derived attributes
*/
void calculateDerivedAttributes();
private:
/** Count down till next random movement (temporary). */
unsigned int mCountDown;
};
#endif // _TMWSERV_MONSTER_H_
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