summaryrefslogblamecommitdiff
path: root/src/game-server/main-game.cpp
blob: 0901ce169eb0a3af678e61c445d3ca8d5ba38ab6 (plain) (tree)
1
2
3
4
5
6
7
8
9
10
  
                   
                                                            
  
                                         
  



                                                                           
  



                                                                      
  

                                                                            

   
                  
                   
                   
                   
                   
                      





                                               
 
                    


                      
                                   
                                       
                                     

                                            
                                       

                                      
                                         
                                        
                                  
                                
                            

                                    
                                  
                         
                                   
                               
                        
                            
 

                    
                                                            








                                                                       
                                                                         
 

                                                                                                
                                                                                 

                                                                          
 
                                                         
 
                                
                         
 


                                     


                 


                             
                                                     
                         



                    
   
                               
   
                 
 




                                                            



                                         
                                                 





                                                 

                             























                                                                          
                   



                                   
                                                 








                                           



                             
                          
                                
 
                                                              
                             
                                            
 

                                                       
                                    
 
                                  

                                                        

                                                                          
     
                                                    
                                                  
                                                        
                                                     
                                                           
                                     
                                                                          

                                                                                
 
                                         
                                                                      
                                                      

                                           
                          
                                      
 
                           
                                 
                                                               


                


                                
                                                        
                        
 



                                                 
                             

 
 




                            
                               
                                  
 
                       
                      
 
                               
                       
                          
                   
                      
 
                       
                        
                                   

                                
                                  
 
                    

 
 
   



                              
                                                     

                                                                        
                                                                              






                                                                                        


            


                         

                                     





                            


                                   
                                                                      


                                

                                        

                                                    
                                                    
             

      

                         

                                                                            
                         
                  







                                      

                                                                             
                      
                     
                                            
                      





         



                                              
                          
                      
                                                          
      
 

                 
                                 
                               



                                                                               
                                      
 
                                            
 
                             

                 
                                                               


                                                                         
                                   

                                                 
                                                          

                         
                                                                 
                                    
         
     
 
                                                

                                                           

                 
 
                             
                       
 


                                   

                   
                                              
                                                       
 


                                                    
             
                                                           
                                                                        
                                      


                                
 

                                                                          
                                                      
 
             
 

                                              
                                          
 


                                                                     




                                                                                 
                                         

                                                     



                                                                                                        



                 



                                                                   
                                                                               



                                                   

                                         
                                                        
                 
             

                                               
                                         

                                                        


         
                                                       
                              
                           

                   
/*
 *  The Mana Server
 *  Copyright (C) 2004-2010  The Mana World Development Team
 *
 *  This file is part of The Mana Server.
 *
 *  The Mana Server is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana Server is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana Server.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <cstdlib>
#include <getopt.h>
#include <iostream>
#include <signal.h>
#include <physfs.h>
#include <enet/enet.h>
#include <unistd.h>

#ifdef __MINGW32__
#include <windows.h>
#define usleep(usec) (Sleep ((usec) / 1000), 0)
#endif

#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif

#include "common/configuration.hpp"
#include "common/permissionmanager.hpp"
#include "common/resourcemanager.hpp"
#include "game-server/accountconnection.hpp"
#include "game-server/gamehandler.hpp"
#include "game-server/skillmanager.hpp"
#include "game-server/itemmanager.hpp"
#include "game-server/mapmanager.hpp"
#include "game-server/monstermanager.hpp"
#include "game-server/statusmanager.hpp"
#include "game-server/postman.hpp"
#include "game-server/state.hpp"
#include "net/bandwidth.hpp"
#include "net/connectionhandler.hpp"
#include "net/messageout.hpp"
#include "scripting/luascript.hpp"
#include "utils/logger.h"
#include "utils/processorutils.hpp"
#include "utils/stringfilter.h"
#include "utils/timer.h"
#include "utils/mathutils.h"

using utils::Logger;

// Default options that automake should be able to override.
#define DEFAULT_LOG_FILE                    "manaserv-game.log"
#define DEFAULT_CONFIG_FILE                 "manaserv.xml"
#define DEFAULT_ITEMSDB_FILE                "items.xml"
#define DEFAULT_SKILLSDB_FILE               "mana-skills.xml"
#define DEFAULT_MAPSDB_FILE                 "maps.xml"
#define DEFAULT_MONSTERSDB_FILE             "monsters.xml"
#define DEFAULT_STATUSDB_FILE               "mana-status-effect.xml"
#define DEFAULT_PERMISSION_FILE             "permissions.xml"
#define DEFAULT_GLOBAL_EVENT_SCRIPT_FILE    "scripts/global_events.lua"
#define DEFAULT_SPECIAL_ACTIONS_SCRIPT_FILE "scripts/special_actions.lua"

static int const WORLD_TICK_SKIP = 2; /** tolerance for lagging behind in world calculation) **/

utils::Timer worldTimer(100, false);   /**< Timer for world tics set to 100 ms */
int worldTime = 0;              /**< Current world time in 100ms ticks */
bool running = true;            /**< Determines if server keeps running */

utils::StringFilter *stringFilter; /**< Slang's Filter */

/** Core game message handler */
GameHandler *gameHandler;

/** Account server message handler */
AccountConnection *accountHandler;

/** Post Man **/
PostMan *postMan;

/** Bandwidth Monitor */
BandwidthMonitor *gBandwidth;

/** Callback used when SIGQUIT signal is received. */
void closeGracefully(int)
{
    running = false;
}

/**
 * Initialize the configuration
 */
void initConfig()
{
    /*
     * If the path values aren't defined, we set the default
     * depending on the platform.
     */
    // The config path
#if defined CONFIG_FILE
    std::string configPath = CONFIG_FILE;
#else

#if (defined __USE_UNIX98 || defined __FreeBSD__)
    std::string configPath = getenv("HOME");
    configPath += "/.";
    configPath += DEFAULT_CONFIG_FILE;
#else // Win32, ...
    std::string configPath = DEFAULT_CONFIG_FILE;
#endif
#endif // defined CONFIG_FILE

    Configuration::initialize(configPath);
    LOG_INFO("Using config file: " << configPath);

}

/**
 * Initializes the server.
 */
void initialize()
{
    // Reset to default segmentation fault handling for debugging purposes
    signal(SIGSEGV, SIG_DFL);

    // Used to close via process signals
#if (defined __USE_UNIX98 || defined __FreeBSD__)
    signal(SIGQUIT, closeGracefully);
#endif
    signal(SIGINT, closeGracefully);
    signal(SIGTERM, closeGracefully);

    /*
     * If the path values aren't defined, we set the default
     * depending on the platform.
     */
    // The log path
#if defined LOG_FILE
    std::string logPath = LOG_FILE;
#else

#if (defined __USE_UNIX98 || defined __FreeBSD__)
    std::string logPath = getenv("HOME");
    logPath += "/.";
    logPath += DEFAULT_LOG_FILE;
#else // Win32, ...
    std::string logPath = DEFAULT_LOG_FILE;
#endif

#endif // defined LOG_FILE

    // Initialize PhysicsFS
    PHYSFS_init("");

    // Initialize the logger.
    using namespace utils;
    Logger::setLogFile(logPath);

    // Write the messages to both the screen and the log file.
    Logger::setTeeMode(true);
    LOG_INFO("Using log file: " << logPath);

    // --- Initialize the managers
    // Initialize the slang's and double quotes filter.
    stringFilter = new StringFilter;

    ResourceManager::initialize();
    if (MapManager::initialize(DEFAULT_MAPSDB_FILE) < 1)
    {
        LOG_FATAL("The Game Server can't find any valid/available maps.");
        exit(2);
    }
    SkillManager::initialize(DEFAULT_SKILLSDB_FILE);
    ItemManager::initialize(DEFAULT_ITEMSDB_FILE);
    MonsterManager::initialize(DEFAULT_MONSTERSDB_FILE);
    StatusManager::initialize(DEFAULT_STATUSDB_FILE);
    PermissionManager::initialize(DEFAULT_PERMISSION_FILE);
    // Initialize global event script
    LuaScript::load_global_event_script(DEFAULT_GLOBAL_EVENT_SCRIPT_FILE);
    // Initialize special action script
    LuaScript::load_special_actions_script(DEFAULT_SPECIAL_ACTIONS_SCRIPT_FILE);

    // --- Initialize the global handlers
    // FIXME: Make the global handlers global vars or part of a bigger
    // singleton or a local variable in the event-loop
    gameHandler = new GameHandler;
    accountHandler = new AccountConnection;
    postMan = new PostMan;
    gBandwidth = new BandwidthMonitor;

    // --- Initialize enet.
    if (enet_initialize() != 0) {
        LOG_FATAL("An error occurred while initializing ENet");
        exit(2);
    }

    // Set enet to quit on exit.
    atexit(enet_deinitialize);

    // Pre-calculate the needed trigomic function values
    utils::math::init();

    // Initialize the processor utility functions
    utils::processor::init();

    // Seed the random number generator
    std::srand( time(NULL) );
}


/**
 * Deinitializes the server.
 */
void deinitialize()
{
    // Write configuration file
    Configuration::deinitialize();

    // Stop world timer
    worldTimer.stop();

    // Destroy message handlers
    delete gameHandler;
    delete accountHandler;
    delete postMan;
    delete gBandwidth;

    // Destroy Managers
    delete stringFilter;
    MonsterManager::deinitialize();
    ItemManager::deinitialize();
    MapManager::deinitialize();
    StatusManager::deinitialize();

    PHYSFS_deinit();
}


/**
 * Show command line arguments
 */
void printHelp()
{
    std::cout << "manaserv" << std::endl << std::endl
              << "Options: " << std::endl
              << "  -h --help          : Display this help" << std::endl
              << "     --verbosity <n> : Set the verbosity level" << std::endl
              << "                        - 0. Fatal Errors only." << std::endl
              << "                        - 1. All Errors." << std::endl
              << "                        - 2. Plus warnings." << std::endl
              << "                        - 3. Plus standard information." << std::endl
              << "                        - 4. Plus debugging information." << std::endl
              << "     --port <n>      : Set the default port to listen on."
              << std::endl;
    exit(0);
}

struct CommandLineOptions
{
    CommandLineOptions():
        verbosity(Logger::Warn),
        port(DEFAULT_SERVER_PORT + 3)
    {}

    Logger::Level verbosity;
    int port;
};

/**
 * Parse the command line arguments
 */
void parseOptions(int argc, char *argv[], CommandLineOptions &options)
{
    const char *optstring = "h";

    const struct option long_options[] =
    {
        { "help",       no_argument, 0, 'h' },
        { "verbosity",  required_argument, 0, 'v' },
        { "port",       required_argument, 0, 'p' },
        { 0 }
    };

    while (optind < argc)
    {
        int result = getopt_long(argc, argv, optstring, long_options, NULL);

        if (result == -1)
            break;

        switch (result) {
            default: // Unknown option
            case 'h':
                // Print help
                printHelp();
                break;
            case 'v':
                options.verbosity = static_cast<Logger::Level>(atoi(optarg));
                LOG_INFO("Using log verbosity level " << options.verbosity);
                break;
            case 'p':
                options.port = atoi(optarg);
                break;
        }
    }
}


/**
 * Main function, initializes and runs server.
 */
int main(int argc, char *argv[])
{
    int elapsedWorldTicks;
#ifdef PACKAGE_VERSION
    LOG_INFO("The Mana Game Server v" << PACKAGE_VERSION);
#endif

    initConfig();

    // Parse command line options
    CommandLineOptions options;
    options.verbosity = static_cast<Logger::Level>(
                          Configuration::getValue("log_gameServerLogLevel",
                                                  options.verbosity) );
    options.port = Configuration::getValue("net_gameServerPort", options.port);
    parseOptions(argc, argv, options);

    Logger::setVerbosity(options.verbosity);

    // General initialization
    initialize();

    // Make an initial attempt to connect to the account server
    // Try again after longer and longer intervals when connection fails.
    bool isConnected = false;
    int waittime = 0;
    while (!isConnected && running)
    {
        LOG_INFO("Connecting to account server");
        isConnected = accountHandler->start(options.port);
        if (!isConnected)
        {
            LOG_INFO("Retrying in " << ++waittime << " seconds");
            usleep(waittime * 1000);
        }
    }

    if (!gameHandler->startListen(options.port))
    {
        LOG_FATAL("Unable to create an ENet server host.");
        return 3;
    }

    // Initialize world timer
    worldTimer.start();

    // Account connection lost flag
    bool accountServerLost = false;

    while (running)
    {
        elapsedWorldTicks = worldTimer.poll();
        if (elapsedWorldTicks == 0) worldTimer.sleep();

        while (elapsedWorldTicks > 0)
        {
            if (elapsedWorldTicks > WORLD_TICK_SKIP)
            {
                LOG_WARN("Skipped "<< elapsedWorldTicks - 1
                        << " world tick due to insufficient CPU time.");
                elapsedWorldTicks = 1;
            }
            worldTime++;
            elapsedWorldTicks--;

            // Print world time at 10 second intervals to show we're alive
            if (worldTime % 100 == 0) {
                LOG_INFO("World time: " << worldTime);

            }

            if (accountHandler->isConnected())
            {
                accountServerLost = false;

                // Handle all messages that are in the message queues
                accountHandler->process();

                if (worldTime % 100 == 0) {
                    accountHandler->syncChanges(true);
                    // force sending changes to the account server every 10 secs.
                }

                if (worldTime % 300 == 0)
                {
                    accountHandler->sendStatistics();
                    LOG_INFO("Total Account Output: " << gBandwidth->totalInterServerOut() << " Bytes");
                    LOG_INFO("Total Account Input: " << gBandwidth->totalInterServerIn() << " Bytes");
                    LOG_INFO("Total Client Output: " << gBandwidth->totalClientOut() << " Bytes");
                    LOG_INFO("Total Client Input: " << gBandwidth->totalClientIn() << " Bytes");
                }
            }
            else
            {
                // If the connection to the account server is lost.
                // Every players have to be logged out
                if (!accountServerLost)
                {
                    LOG_WARN("The connection to the account server was lost.");
                    accountServerLost = true;
                }

                // Try to reconnect every 200 ticks
                if (worldTime % 200 == 0)
                {
                    accountHandler->start(options.port);
                }
            }
            gameHandler->process();
            // Update all active objects/beings
            GameState::update(worldTime);
            // Send potentially urgent outgoing messages
            gameHandler->flush();
        }
    }

    LOG_INFO("Received: Quit signal, closing down...");
    gameHandler->stopListen();
    accountHandler->stop();
    deinitialize();
}