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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-19 01:20:57 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-03-19 01:20:57 +0000
commit49443185e13d937eec0b106aa5d381087a5188c2 (patch)
tree44d57619279de02a951c1e54b5e3ae4cfc482787 /src/main.cpp
parenta768f84e87980a48eb25ad95707a44a7eda7f791 (diff)
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Added start of NetSession implementation and basics of initialization, timer
and loop.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/src/main.cpp b/src/main.cpp
new file mode 100644
index 00000000..b90e0286
--- /dev/null
+++ b/src/main.cpp
@@ -0,0 +1,116 @@
+/*
+ * The Mana World Server
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#include "netsession.h"
+#include <SDL.h>
+#include <SDL_net.h>
+
+#define TMW_WORLD_TICK SDL_USEREVENT
+#define SERVER_PORT 9601
+
+SDL_TimerID worldTimerID; /**< Timer ID of world timer */
+bool running = true; /**< Determines if server keeps running */
+
+/**
+ * SDL timer callback, sends a <code>TMW_WORLD_TICK</code> event.
+ */
+Uint32 worldTick(Uint32 interval, void *param)
+{
+ // Push the custom world tick event
+ SDL_Event event;
+ event.type = TMW_WORLD_TICK;
+ SDL_PushEvent(&event);
+ return interval;
+}
+
+/**
+ * Initializes the server.
+ */
+void initialize()
+{
+ // Initialize SDL
+ if (SDL_Init(SDL_INIT_TIMER) == -1) {
+ printf("SDL_Init: %s\n", SDL_GetError());
+ exit(1);
+ }
+
+ // Set SDL to quit on exit
+ atexit(SDL_Quit);
+
+ // Initialize SDL_net
+ if (SDLNet_Init() == -1) {
+ printf("SDLNet_Init: %s\n", SDLNet_GetError());
+ exit(2);
+ }
+
+ // Initialize world timer at 10 times per second
+ worldTimerID = SDL_AddTimer(100, world_tick, NULL);
+}
+
+/**
+ * Deinitializes the server.
+ */
+void deinitialize()
+{
+ // Stop world timer
+ SDL_RemoveTimer(worldTimerID);
+
+ // Quit SDL_net
+ SDLNet_Quit();
+}
+
+/**
+ * Main function, initializes and runs server.
+ */
+int main(int argc, char *argv[])
+{
+ initialize();
+
+ // Ready for server work...
+ ConnectionHandler *connectionHandler = new ConnectionHandler();
+ NetSession *session = new NetSession();
+
+ session->startListen(connectionHandler, SERVER_PORT);
+
+ SDL_Event event;
+
+ while (running)
+ {
+ while (SDL_PollEvent(&event))
+ {
+ if (event.type == TMW_WORLD_TICK)
+ {
+ // - Handle all messages that are in the message queue
+ // - Update all active objects/beings
+ }
+ else if (event.type == SDL_QUIT)
+ {
+ running = false;
+ }
+ }
+ }
+
+ session->stopListen(SERVER_PORT);
+
+ deinitialize();
+}