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/*
* File: game.h
* Author: dipesh
*
* Created on July 31, 2010, 6:27 PM
*/
#ifndef _GAME_H
#define _GAME_H
#include <iosfwd>
#include <deque>
//class MessageHandler;
class Network;
extern volatile int cur_time;
extern std::string map_path;
class Game
{
public:
Game();
~Game();
void logic();
protected:
};
/**
* Returns elapsed time. (Warning: very unsafe function, it supposes the delay
* is always < 10 seconds)
*/
int get_elapsed_time(int start_time);
#endif /* _GAME_H */
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