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author | Hello=) <hello@themanaworld.org> | 2024-03-29 04:23:18 +0300 |
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committer | Hello=) <hello@themanaworld.org> | 2024-03-29 04:23:18 +0300 |
commit | 08cd08587be5c8d2ce42ae417098c524f683c6ad (patch) | |
tree | 727aa239372a77e9ca3d72fe761940bb49e8d2d8 /game.h | |
parent | db0b1da0060f5eb4b2af040c22ea9373d36970af (diff) | |
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Move actual top level from src/ to top: just one single dir is pointless.
Reported-By: NetSysFire
Diffstat (limited to 'game.h')
-rw-r--r-- | game.h | 37 |
1 files changed, 37 insertions, 0 deletions
@@ -0,0 +1,37 @@ +/* + * File: game.h + * Author: dipesh + * + * Created on July 31, 2010, 6:27 PM + */ + +#ifndef _GAME_H +#define _GAME_H + +#include <iosfwd> +#include <deque> + + +//class MessageHandler; +class Network; + +extern volatile int cur_time; +extern std::string map_path; + +class Game +{ + public: + Game(); + ~Game(); + + void logic(); + protected: +}; + /** + * Returns elapsed time. (Warning: very unsafe function, it supposes the delay + * is always < 10 seconds) + */ +int get_elapsed_time(int start_time); + +#endif /* _GAME_H */ + |