diff options
author | Hello=) <hello@themanaworld.org> | 2024-03-28 03:58:45 +0300 |
---|---|---|
committer | Hello=) <hello@themanaworld.org> | 2024-03-28 03:58:45 +0300 |
commit | db0b1da0060f5eb4b2af040c22ea9373d36970af (patch) | |
tree | dc2bdc0478c341bf4368fee4993c20e52f2d41c1 /src/game.h | |
download | guildbot-db0b1da0060f5eb4b2af040c22ea9373d36970af.tar.gz guildbot-db0b1da0060f5eb4b2af040c22ea9373d36970af.tar.bz2 guildbot-db0b1da0060f5eb4b2af040c22ea9373d36970af.tar.xz guildbot-db0b1da0060f5eb4b2af040c22ea9373d36970af.zip |
Initial commit of Guild Bot, as seen in:
$ sha256sum guildsrc.zip
ef61469ab59ce3f5dd3289505e89bd5b84e3a82b89cda90d25ae3c41f7464beb guildsrc.zip
Verification shown its source 100% match to currently running version on TMWA.
The following changes were made VS version found in guildsrc.zip:
1) src/build and src/dist content completely removed.
Rationale: build-time artifacts; binaries contained login/password.
2) Executable flag (+x) removed from src/automation.cpp and src/main.cpp.
Rationale: executable CPP sources are weird thing. No change to file content.
3) src/main.cpp changes: 3 lines:
std::string main_username = "test";
std::string main_pw = "test";
std::string main_host = "127.0.0.1";
Rationale: avoid leaking real production credentials and ensure experimenters
dont hammer real TMW prod server by experiments.
Effort been made to preserve original file timestamps, etc. However toplevel src/
dir date adjusted to date of mentioned changes.
Diffstat (limited to 'src/game.h')
-rw-r--r-- | src/game.h | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/game.h b/src/game.h new file mode 100644 index 0000000..e9cac14 --- /dev/null +++ b/src/game.h @@ -0,0 +1,37 @@ +/* + * File: game.h + * Author: dipesh + * + * Created on July 31, 2010, 6:27 PM + */ + +#ifndef _GAME_H +#define _GAME_H + +#include <iosfwd> +#include <deque> + + +//class MessageHandler; +class Network; + +extern volatile int cur_time; +extern std::string map_path; + +class Game +{ + public: + Game(); + ~Game(); + + void logic(); + protected: +}; + /** + * Returns elapsed time. (Warning: very unsafe function, it supposes the delay + * is always < 10 seconds) + */ +int get_elapsed_time(int start_time); + +#endif /* _GAME_H */ + |