summaryrefslogtreecommitdiff
path: root/npc/000-2-1/chefgado.txt
diff options
context:
space:
mode:
authorAlige <aligetmw@hotmail.fr>2012-12-24 16:05:08 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-24 16:05:08 +0400
commit24ab179f642fd30541998adfda00c3da5167ab69 (patch)
tree773856c20b12335e2d772b47616b154f30c76511 /npc/000-2-1/chefgado.txt
parent8da9e400b7bb4adedb71bffae4a9eb7e784a609a (diff)
downloadserverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.gz
serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.bz2
serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.xz
serverdata-24ab179f642fd30541998adfda00c3da5167ab69.zip
Chef Gado now asks for 2 Half Croconuts instead of 1 Croconut. That'll make the player know he can use a Croconut.
Major fixes about missing gender strings in npc dialogues. Other random fixes in some dialogues.
Diffstat (limited to 'npc/000-2-1/chefgado.txt')
-rw-r--r--npc/000-2-1/chefgado.txt12
1 files changed, 9 insertions, 3 deletions
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index 414a9e66..a14489f0 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -70,9 +70,9 @@ l_Rude:
next;
mesq l("I just realized I needed delicious ingredients to prepare a... A special recipe.");
next;
- mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada"));
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada"));
next;
- mesq l("... And 1 @@.", getitemlink("SeaDrops"));
+ mesq l("... and 1 @@.", getitemlink("SeaDrops"));
next;
menu
@@ -84,7 +84,13 @@ l_Sure:
mes "";
mesn;
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
-
+ next;
+ mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink("HalfCroconut"));
+ next;
+ mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.", getitemlink("Croconut")),
+ l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.", getitemlink("Croconut"));
+ next;
+ mesq l("Now move!");
close;
l_QuestAccepted: