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author | Alige <aligetmw@hotmail.fr> | 2012-12-24 16:05:08 +0400 |
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committer | Alige <aligetmw@hotmail.fr> | 2012-12-24 16:05:08 +0400 |
commit | 24ab179f642fd30541998adfda00c3da5167ab69 (patch) | |
tree | 773856c20b12335e2d772b47616b154f30c76511 /npc/000-2-1/chefgado.txt | |
parent | 8da9e400b7bb4adedb71bffae4a9eb7e784a609a (diff) | |
download | serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.gz serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.bz2 serverdata-24ab179f642fd30541998adfda00c3da5167ab69.tar.xz serverdata-24ab179f642fd30541998adfda00c3da5167ab69.zip |
Chef Gado now asks for 2 Half Croconuts instead of 1 Croconut. That'll make the player know he can use a Croconut.
Major fixes about missing gender strings in npc dialogues.
Other random fixes in some dialogues.
Diffstat (limited to 'npc/000-2-1/chefgado.txt')
-rw-r--r-- | npc/000-2-1/chefgado.txt | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt index 414a9e66..a14489f0 100644 --- a/npc/000-2-1/chefgado.txt +++ b/npc/000-2-1/chefgado.txt @@ -70,9 +70,9 @@ l_Rude: next; mesq l("I just realized I needed delicious ingredients to prepare a... A special recipe."); next; - mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada")); + mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada")); next; - mesq l("... And 1 @@.", getitemlink("SeaDrops")); + mesq l("... and 1 @@.", getitemlink("SeaDrops")); next; menu @@ -84,7 +84,13 @@ l_Sure: mes ""; mesn; mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!"); - + next; + mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink("HalfCroconut")); + next; + mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.", getitemlink("Croconut")), + l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.", getitemlink("Croconut")); + next; + mesq l("Now move!"); close; l_QuestAccepted: |