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authorAlige <aligetmw@hotmail.fr>2012-12-24 16:05:08 +0400
committerAlige <aligetmw@hotmail.fr>2012-12-24 16:05:08 +0400
commit24ab179f642fd30541998adfda00c3da5167ab69 (patch)
tree773856c20b12335e2d772b47616b154f30c76511 /npc/000-2-1
parent8da9e400b7bb4adedb71bffae4a9eb7e784a609a (diff)
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Chef Gado now asks for 2 Half Croconuts instead of 1 Croconut. That'll make the player know he can use a Croconut.
Major fixes about missing gender strings in npc dialogues. Other random fixes in some dialogues.
Diffstat (limited to 'npc/000-2-1')
-rw-r--r--npc/000-2-1/alige.txt24
-rw-r--r--npc/000-2-1/chefgado.txt12
2 files changed, 22 insertions, 14 deletions
diff --git a/npc/000-2-1/alige.txt b/npc/000-2-1/alige.txt
index b5350768..ca6b588f 100644
--- a/npc/000-2-1/alige.txt
+++ b/npc/000-2-1/alige.txt
@@ -76,21 +76,23 @@ l_NeedHelp:
setcamnpc;
mes "";
mesn "Hidden Person";
- mesq l("Good, good! ") + " " + l("Could you help me please? ") + " " + l("I beg you, please, pleeeease...");
+ mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
next;
restorecam;
menu
- l("Why not, but who are you?") + " " + l("And what kind of help do you need?"), l_CanHelp;
+ l("Why not, but who are you, and what kind of help do you need?"), l_CanHelp;
l("Sorry but I have no time for this."), l_Quit;
l_CanHelp:
setcamnpc;
mes "";
mesn;
- mesq l("My name is Alige, I've been hiding here for weeks.") + l("All that I had to eat were these berries... Berries... Berries...") + l("I'm losing my mind, I need something else to eat!");
+ mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
next;
- mesq l("Can you bring me something which isn't a vegetable?") + l("And please, no berries.");
+ mesq l("I'm losing my mind here, I need something else to eat!");
+ next;
+ mesq l("Could you please bring me something which isn't a vegetable?" And I beg you, no berries!");
next;
restorecam;
@@ -103,11 +105,11 @@ l_ExplainHiding:
setcamnpc;
mes "";
mesn;
- mesq l("No, I can't, I just wanted to travel across the seas for fun.") + " " + l("In this cave, you see, I have a lot of fun.");
+ mesq l("No, I can't, I just wanted to travel across the seas for fun. In this cave, you see, I have a lot of fun.");
next;
- mesq l("Err, seriously, I just wanted to get to Artis, and I don't have the money to pay for the ferry!");
+ mesq l("Err, seriously, I just wanted to get to Artis, but I didn't have enough money to pay for the ferry!");
next;
- mesq l("Please don't tell people that you've seen me. I don't want to be thrown in the sea as food for sharks or decapitated. At least not again!");
+ mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, at least not again!");
next;
restorecam;
@@ -163,7 +165,7 @@ l_GiveFood:
rif(countitem(509, 1), l(getitemname("Aquada"))), 509,
rif(countitem(510, 1), l(getitemname("PinkBlobime"))), 1,
rif(countitem(511, 1), l(getitemname("PurpleBlobime"))), 1,
- rif(countitem(512, 1), l(getitemname("Half Croconut"))), 512,
+ rif(countitem(512, 1), l(getitemname("HalfCroconut"))), 512,
rif(countitem(513, 1), l(getitemname("Croconut"))), 513,
rif(countitem(515, 1), l(getitemname("Plushroom"))), 515,
l("I don't have anything good for you today."), -1;
@@ -250,9 +252,9 @@ l_IntroMenu:
mesq l("Walk a bit, it'll be easy for you to catch one. Impale one of them for me please.");
next;
mesn "Narrator";
- mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the A key to select the monster followed by 'Ctrl' to attack it."), 9);
+ mes col(l("You can attack a monster by clicking on it or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
next;
- mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the Z key to claim the drops."), 9);
+ mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
close;
@@ -260,7 +262,7 @@ l_Quit:
setcamnpc;
mes "";
mesn;
- mesq lg("Damn you! You better not tell anyone that you've seen me!");
+ mesq lg("Damn you! You'd better not tell anyone you saw me!");
close;
diff --git a/npc/000-2-1/chefgado.txt b/npc/000-2-1/chefgado.txt
index 414a9e66..a14489f0 100644
--- a/npc/000-2-1/chefgado.txt
+++ b/npc/000-2-1/chefgado.txt
@@ -70,9 +70,9 @@ l_Rude:
next;
mesq l("I just realized I needed delicious ingredients to prepare a... A special recipe.");
next;
- mesq l("I only need 2 @@, 1 @@, 1 @@ and...", getitemlink("PiouLegs"), getitemlink("Croconut"), getitemlink("Aquada"));
+ mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink("PiouLegs"), getitemlink("HalfCroconut"), getitemlink("Aquada"));
next;
- mesq l("... And 1 @@.", getitemlink("SeaDrops"));
+ mesq l("... and 1 @@.", getitemlink("SeaDrops"));
next;
menu
@@ -84,7 +84,13 @@ l_Sure:
mes "";
mesn;
mesq l("Well done! Collect all the ingredients and then come back here. You will be rewarded once they understand who rules this ship!");
-
+ next;
+ mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink("HalfCroconut"));
+ next;
+ mesq g(l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor girl.", getitemlink("Croconut")),
+ l("Take a @@ and try opening it using something like a sharp knife! I doubt you'll succeed, you're weak my poor boy.", getitemlink("Croconut"));
+ next;
+ mesq l("Now move!");
close;
l_QuestAccepted: