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// Evol functions.
// Authors:
// Reid
// Qwerty Dragon
// Contributors:
// Akko Teru
// Description:
// Tell a random sentence. || There ought to be a law!
// Variables:
// .@rand = Random number between the number of sentence choice.
// .@darn = Separatly chosen value for silly antics.
function script villagertalk {
.@rand = rand(5);
.@darn = rand(42);
if (.@rand == 0)
{
if (.@darn < 26)
{
emotion 102; // ^.^
goodbye;
}
else if (.@darn > 26)
{
emotion 107; // -.-
goodbye;
}
else
{
npctalk3 l("Stop it!");
}
}
else if (.@rand == 1)
{
speech 4,
l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
}
else if (.@rand == 2)
{
npctalk3 l("It is a sunny day, don't you think?");
}
else if (.@rand == 3)
{
npctalk3 l("Go fly a kite.");
}
else if ((.@rand == 4) && (.@darn == 2))
{
npctalk3 l("I just want to live my life in peace.");
}
else if (.@rand == 4)
{
npctalk3 l("It's difficult to distinguish good villagers from bad ones; keep your guard up, and stay away from me.");
emotion 6;
}
return;
}
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