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// Evol functions.
// Authors:
// Reid
// Qwerty Dragon
// Contributors:
// Akko Teru
// Description:
// Tell a random sentence. || There ought to be a law!
// Variables:
// .@rand = Random number between the number of sentence choice.
// .@darn = Separatly chosen value for silly antics.
function script villagertalk {
.@rand = rand(5);
.@darn = rand(42);
if (.@rand == 0)
{
if (rand(2) == 1)
{
// wait 1;
// emote 6; // "Angel".
goodbye;
}
else
{
// wait 1;
// emote 13; // "Blah".
goodbye;
}
if (.@darn == 23) npctalk3 l("Stop it!");
}
if (.@rand == 1)
{
speech 4,
l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops.");
}
if (.@rand == 2)
npctalk3 l("It is a sunny day, don't you think?");
if (.@rand == 3)
npctalk3 l("Go fly a kite.");
if (.@rand == 4)
{
npctalk3 l("It's difficult to distinguish good villagers from bad ones; keep your guard up, and stay away from me.");
// wait 1;
// emote 6;
}
if ((.@rand == 4) && (.@darn == 2))
{
npctalk3 l("I just want to live my life in peace.");
}
else if (((.@rand + .@darn) - 2) == 9)
{
// zeny rand(10);
// emote rand(13);
goodbye;
}
return;
}
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