diff options
Diffstat (limited to 'world/map/db/params.txt')
-rw-r--r-- | world/map/db/params.txt | 47 |
1 files changed, 25 insertions, 22 deletions
diff --git a/world/map/db/params.txt b/world/map/db/params.txt index d600b4ad..512d0ac8 100644 --- a/world/map/db/params.txt +++ b/world/map/db/params.txt @@ -28,6 +28,7 @@ NEXTBASEEXP 22 1 NEXTJOBEXP 23 1 Weight 24 1 MaxWeight 25 1 +MaxWeightOverride 27 1 ATK1 41 1 ATK2 42 1 MATK1 43 1 @@ -74,34 +75,36 @@ MUTE_PARTY 1084 1 //MUTE_GUILD 1085 1 AUTOMOD 1086 1 -bMaxHP 6 // MaxHP + n -bMaxSP 8 // MaxSP + n -bStr 13 // STR + n -bAgi 14 // AGI + n -bVit 15 // VIT + n -bInt 16 // INT + n -bDex 17 // DEX + n -bLuk 18 // LUK + n -bAtk 41 // ATK + n (Minimum attack power) -bAtk2 42 // ATK2 + n (Maximum attack power) -bMatk1 43 // MATK1 + n (Maximum magical attack power) -bMatk2 44 // MATK2 + n (Minimum magical attack power) +bMaxHP 6 // MaxHP + n +bMaxSP 8 // MaxSP + n +bStr 13 // STR + n +bAgi 14 // AGI + n +bVit 15 // VIT + n +bInt 16 // INT + n +bDex 17 // DEX + n +bLuk 18 // LUK + n +bMaxWeight 25 // Sets the maximum possible weight to carry to n (bMaxWeight,n;). Note: As a failsafe 1000 is added to n, final weight is n + 1000. +bMaxWeightAdd 26 // Adds n to the maximum possible weight to carry (bMaxWeightAdd,n;). Note: As a failsafe 1000 is added to n, final weight is MaxWeight + n + 1000. +bAtk 41 // ATK + n (Minimum attack power) +bAtk2 42 // ATK2 + n (Maximum attack power) +bMatk1 43 // MATK1 + n (Maximum magical attack power) +bMatk2 44 // MATK2 + n (Minimum magical attack power) // Greatest of MATK1 and MATK2 is taken and becomes MATK1 and MATK2 is set to 0. // So using MATK2 bonus at the moment has no real benefit you only need greater values to reach same as MATK1. // MATK1 += INT + (INT / 5) * (INT / 5); // MATK2 += INT + (INT / 7) * (INT / 7); // The whole magic system is currently handled in serverdata which only uses MATK1 but the magic attack functions // do already exist in servercode only skills must be added there. -bDef 45 // Equipment DEF + n -bDef2 46 // VIT based DEF + n -bMdef 47 // Equipment MDEF + n -bMdef2 48 // INT based MDEF + n -bHit 49 // Hit + n -bFlee 50 // Flee + n -bFlee2 51 // Perfect Dodge + n -bCritical 52 // Critical + n -bAspd 53 // Attack speed + n -bDeaf 70 +bDef 45 // Equipment DEF + n +bDef2 46 // VIT based DEF + n +bMdef 47 // Equipment MDEF + n +bMdef2 48 // INT based MDEF + n +bHit 49 // Hit + n +bFlee 50 // Flee + n +bFlee2 51 // Perfect Dodge + n +bCritical 52 // Critical + n +bAspd 53 // Attack speed + n +bDeaf 70 // Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored. // For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt |