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authorAJ K <aj@keresztes.us>2024-08-28 14:37:48 -0400
committerAJ K <aj@keresztes.us>2024-08-28 14:37:48 -0400
commite39be783e852f390d61776c51c006d444a131f0b (patch)
tree8183fcb880c427c10f0ff341e8981a4e1afa7e6f /world/map/db/params.txt
parentcca41e5ba8fcd2e971303fd54be8786c86d82c7e (diff)
parent59aa2316201d785beee4abe7a4cfe6b87f53beb1 (diff)
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Diffstat (limited to 'world/map/db/params.txt')
-rw-r--r--world/map/db/params.txt47
1 files changed, 25 insertions, 22 deletions
diff --git a/world/map/db/params.txt b/world/map/db/params.txt
index d600b4ad..512d0ac8 100644
--- a/world/map/db/params.txt
+++ b/world/map/db/params.txt
@@ -28,6 +28,7 @@ NEXTBASEEXP 22 1
NEXTJOBEXP 23 1
Weight 24 1
MaxWeight 25 1
+MaxWeightOverride 27 1
ATK1 41 1
ATK2 42 1
MATK1 43 1
@@ -74,34 +75,36 @@ MUTE_PARTY 1084 1
//MUTE_GUILD 1085 1
AUTOMOD 1086 1
-bMaxHP 6 // MaxHP + n
-bMaxSP 8 // MaxSP + n
-bStr 13 // STR + n
-bAgi 14 // AGI + n
-bVit 15 // VIT + n
-bInt 16 // INT + n
-bDex 17 // DEX + n
-bLuk 18 // LUK + n
-bAtk 41 // ATK + n (Minimum attack power)
-bAtk2 42 // ATK2 + n (Maximum attack power)
-bMatk1 43 // MATK1 + n (Maximum magical attack power)
-bMatk2 44 // MATK2 + n (Minimum magical attack power)
+bMaxHP 6 // MaxHP + n
+bMaxSP 8 // MaxSP + n
+bStr 13 // STR + n
+bAgi 14 // AGI + n
+bVit 15 // VIT + n
+bInt 16 // INT + n
+bDex 17 // DEX + n
+bLuk 18 // LUK + n
+bMaxWeight 25 // Sets the maximum possible weight to carry to n (bMaxWeight,n;). Note: As a failsafe 1000 is added to n, final weight is n + 1000.
+bMaxWeightAdd 26 // Adds n to the maximum possible weight to carry (bMaxWeightAdd,n;). Note: As a failsafe 1000 is added to n, final weight is MaxWeight + n + 1000.
+bAtk 41 // ATK + n (Minimum attack power)
+bAtk2 42 // ATK2 + n (Maximum attack power)
+bMatk1 43 // MATK1 + n (Maximum magical attack power)
+bMatk2 44 // MATK2 + n (Minimum magical attack power)
// Greatest of MATK1 and MATK2 is taken and becomes MATK1 and MATK2 is set to 0.
// So using MATK2 bonus at the moment has no real benefit you only need greater values to reach same as MATK1.
// MATK1 += INT + (INT / 5) * (INT / 5);
// MATK2 += INT + (INT / 7) * (INT / 7);
// The whole magic system is currently handled in serverdata which only uses MATK1 but the magic attack functions
// do already exist in servercode only skills must be added there.
-bDef 45 // Equipment DEF + n
-bDef2 46 // VIT based DEF + n
-bMdef 47 // Equipment MDEF + n
-bMdef2 48 // INT based MDEF + n
-bHit 49 // Hit + n
-bFlee 50 // Flee + n
-bFlee2 51 // Perfect Dodge + n
-bCritical 52 // Critical + n
-bAspd 53 // Attack speed + n
-bDeaf 70
+bDef 45 // Equipment DEF + n
+bDef2 46 // VIT based DEF + n
+bMdef 47 // Equipment MDEF + n
+bMdef2 48 // INT based MDEF + n
+bHit 49 // Hit + n
+bFlee 50 // Flee + n
+bFlee2 51 // Perfect Dodge + n
+bCritical 52 // Critical + n
+bAspd 53 // Attack speed + n
+bDeaf 70
// Those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other bonuses are ignored.
// For more information, have a look here: http://code.google.com/p/eathena/source/browse/trunk/doc/item_bonus.txt