Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2010-01-21 | No point in differentiating between int and Uint16 | Thorbjørn Lindeijer | 1 | -11/+7 | |
2010-01-13 | Supress level up notifications when starting | Jared Adams | 1 | -2/+2 | |
2010-01-13 | Adds a follow manager for users | BlueSansDouze | 1 | -0/+29 | |
Right click contextual menu on player "follow" entry Cancel the following by moving with mouse or keys Adds a special behavior for map changes | |||||
2010-01-12 | Standardize header order | Jared Adams | 1 | -3/+4 | |
Also remove some extra new lines and fix eAthena's PartyTab define guards. | |||||
2010-01-10 | Remove some support ifdefs | Jared Adams | 1 | -16/+3 | |
2009-11-07 | More eAthena guild stuff | Jared Adams | 1 | -1/+1 | |
Also some related chenges elsewhere | |||||
2009-10-24 | REplace instances of TMW with Mana | Jared Adams | 1 | -4/+4 | |
2009-10-22 | Fix flipping player's direction when using keyboard to walk diagonally. | Bertram | 1 | -1/+5 | |
2009-10-16 | Made the keyboard walking pixel exact again. | Bertram | 1 | -0/+5 | |
What's left is working on player corner handling and directions while walking. | |||||
2009-10-09 | Mostly fixed keyboard movement on TMWserv. | Bertram | 1 | -4/+5 | |
- Making sure that keyboard and mouse are fully working on eAthena. - Making sure the mouse code isn't broken again. There are some glitches left but it's coming! What's left to be fixed: - Come a little closer to walls (localPlyer::nextStep() improvement to be done). - Adapt the next Step range according to the being speed. (again in nextStep()). - Handle more nicely player's direction when walking diagonally. - Get player's speed from server. Enjoy :) | |||||
2009-10-09 | While seeing it, made obvious that LocalPlayer::nextStep() isn't used by ↵ | Bertram | 1 | -0/+2 | |
TMWserv client. | |||||
2009-10-02 | Removed non hurting eAthena ifdefs. | Bertram | 1 | -2/+1 | |
2009-08-16 | More merges and conflict resolves | Philipp Sehmisch | 1 | -2/+8 | |
2009-08-16 | Merged changes from last month with a commit I forgot to commit before I ↵ | Philipp Sehmisch | 1 | -121/+55 | |
went on vacation. | |||||
2009-08-13 | Clean up Being and it's derivatives | Jared Adams | 1 | -2/+8 | |
Move stuff only needed for Players into Player (like slots and sprite limits). Move name handling into Being (no need for three copies of this code). Clean up terminology (including Map terminology). Remove hair-related variables. | |||||
2009-08-01 | Fix a compile error under Windows | Jared Adams | 1 | -2/+3 | |
2009-07-22 | Fix updating the status window when money changes | Jared Adams | 1 | -2/+1 | |
2009-07-20 | Fixed a bunch of compile errors/warnings | Thorbjørn Lindeijer | 1 | -3/+3 | |
Please turn on -Wall, and if you don't notice your warnings, also turn on -Werror. | |||||
2009-07-19 | Merge StatusWindows | Jared Adams | 1 | -26/+26 | |
Also some other small merges | |||||
2009-07-15 | Merge and cleanup attribute code | Jared Adams | 1 | -15/+2 | |
2009-07-14 | Merge and cleanup more stuff | Jared Adams | 1 | -4/+1 | |
2009-07-13 | Some item pickup cleaning | Jared Adams | 1 | -4/+8 | |
Still need to find where to attach LocalPlayer::pickedUp for TMWServ. | |||||
2009-07-13 | Fix level experience messages | Jared Adams | 1 | -4/+4 | |
THe experience message queue is now a general queue for serial messages (ie: not messages like battle messages that should be done immediately). | |||||
2009-07-08 | Have both builds use the same SkillDialog | Jared Adams | 1 | -1/+6 | |
2009-07-07 | Use tmw-skills.xml instead of hardcoding | Jared Adams | 1 | -50/+8 | |
2009-07-06 | Merge some player stats | Jared Adams | 1 | -22/+2 | |
2009-07-03 | Implemented display of spell recharge information from server in the magic ↵ | Philipp Sehmisch | 1 | -0/+14 | |
gui (very, very hackish) | |||||
2009-05-18 | Added target combat | David Athay | 1 | -3/+1 | |
2009-05-14 | Fixed alpha to also apply to the main text of a text particle | Bjørn Lindeijer | 1 | -1/+2 | |
It was only being applied to the outline and shadow. This improves the fadeout a little, but because the text is being rendered multiple times, it still looks strange. | |||||
2009-05-13 | Add GM notification handling | Jared Adams | 1 | -0/+4 | |
2009-05-12 | Fix up handling of GM status | Jared Adams | 1 | -1/+1 | |
2009-05-12 | Some small cleanups and fixed compile with tmwserv support | Bjørn Lindeijer | 1 | -4/+1 | |
2009-05-12 | Remove methods from LocalPlayer that just call Net | Jared Adams | 1 | -40/+2 | |
And make a few others like that, and remove them too. | |||||
2009-05-12 | Makes ItemContainer use indexes for selected and highlighted items, rather ↵ | Chuck Miller | 1 | -5/+0 | |
then Item pointers. As suggested by Bjorn | |||||
2009-05-06 | Remove more inventory handling support #ifdefs | Jared Adams | 1 | -2/+0 | |
This also fixes some minor bugs and centralizes some logic. | |||||
2009-05-04 | Fixed seemingly random attacks from occuring once a target is put up. | Tametomo | 1 | -2/+0 | |
This was due to an uninitialized variable. Signed-off-by: Tametomo <irarice@gmail.com> Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl> | |||||
2009-05-03 | Added rotational particles, and added code to show arrows when a player ↵ | Chuck Miller | 1 | -1/+1 | |
shoots them. | |||||
2009-04-20 | Drop current target on death | Bjørn Lindeijer | 1 | -1/+2 | |
2009-04-13 | Revert forced FPS limit | Bjørn Lindeijer | 1 | -2/+1 | |
Don't force an FPS limit when people don't want it. Just default to limit on 60 fps instead, but do allow it to be disabled. This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3. | |||||
2009-04-11 | Remove more support #ifdefs | Jared Adams | 1 | -9/+3 | |
2009-04-06 | Moved many MessageOut constructions around | Bjørn Lindeijer | 1 | -3/+0 | |
No real point in having these abstracted away twice. We're using network interfaces now instead of functions structured in namespaces. | |||||
2009-04-03 | Fill in TMWServ's TradeHandler | Jared Adams | 1 | -2/+1 | |
Also started temparary implementation of the Net::getXHandler() methods and started using them. | |||||
2009-04-01 | Make eAthena's inventory handler | Jared Adams | 1 | -4/+0 | |
Also cleanup some related #ifdefs in LocalPlayer. | |||||
2009-04-01 | Build eAthena's PlayerHandler | Jared Adams | 1 | -1/+0 | |
2009-03-29 | Fix up eAthena party handling some more | Jared Adams | 1 | -0/+5 | |
2009-03-28 | Clean up eAthena party handling a bit more | Jared Adams | 1 | -4/+4 | |
2009-03-27 | Moved the inventory and storage offset handling into netcode | Bjørn Lindeijer | 1 | -4/+6 | |
No need to complicate the item containers and inventory classes with a silly offset used by the eAthena server. Also fixed the logToStandardOut option by reading it from the config after the configuration has been initialized. | |||||
2009-03-27 | Clean up of most of the Network pointers | Bjørn Lindeijer | 1 | -8/+0 | |
Now that messages can be sent without requiring a pointer to the Network instance, a lot of cleanup was possible. | |||||
2009-03-27 | Fixed some positioning issues | Bjørn Lindeijer | 1 | -6/+3 | |
Started with not being able to click NPCs properly, and I ended up correcting the draw positions of overhead text, targets and sprite ordering. It's now a bit more straight-forward. The position of a being is simply in the middle of the sprite at the bottom. When drawing the sprite, an offset remains because all the sprites are compensating for getting drawn half a tile to the left and one tile up. | |||||
2009-03-26 | Remove redundancy, fix variable names and other code cleanups | Bjørn Lindeijer | 1 | -1/+1 | |