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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-13 20:25:02 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-13 20:25:02 +0200
commit627e1bc7eee5b821d29b2161dec4991cae7bf9c0 (patch)
tree5f42f5dcdec6113f631b8e17088fee8ef9b2c390 /src/localplayer.h
parentceff9177ea052c9e398fc9f337cf5320deba14ed (diff)
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Revert forced FPS limit
Don't force an FPS limit when people don't want it. Just default to limit on 60 fps instead, but do allow it to be disabled. This reverts part of commit 4b7755fcae0de15951c508ec034158007c8b6cf3.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 1f3be912..b7d39a4c 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -479,8 +479,7 @@ class LocalPlayer : public Player
const std::auto_ptr<Equipment> mEquipment;
protected:
- virtual void
- handleStatusEffect(StatusEffect *effect, int effectId);
+ virtual void handleStatusEffect(StatusEffect *effect, int effectId);
void walk(unsigned char dir);