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authorJared Adams <jaxad0127@gmail.com>2009-07-13 17:51:31 -0600
committerJared Adams <jaxad0127@gmail.com>2009-07-13 17:51:31 -0600
commit6c764b3c95d0c078c5ccebac607517353e64dc55 (patch)
tree7e1c62332a5f2fad4192f6799e895fbe896ecfa3 /src/localplayer.h
parentc0bfb778b38e0212d645c3c03d88969b8abf4423 (diff)
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Fix level experience messages
THe experience message queue is now a general queue for serial messages (ie: not messages like battle messages that should be done immediately).
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index c1ceaf37..702ae38c 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -375,6 +375,8 @@ class LocalPlayer : public Player
const std::auto_ptr<Equipment> mEquipment;
+ void addMessageToQueue(const std::string &message);
+
protected:
virtual void handleStatusEffect(StatusEffect *effect, int effectId);
@@ -441,10 +443,8 @@ class LocalPlayer : public Player
/** Animated target cursors. */
SimpleAnimation *mTargetCursor[2][NUM_TC];
-#ifdef TMWSERV_SUPPORT
- std::list<std::string> mExpMessages; /**< Queued exp messages*/
- int mExpMessageTime;
-#endif
+ std::list<std::string> mMessages; /**< Queued exp messages*/
+ int mMessageTime;
};
extern LocalPlayer *player_node;