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author | Chuck Miller <shadowmil@gmail.com> | 2009-05-03 17:11:25 -0400 |
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committer | Chuck Miller <shadowmil@gmail.com> | 2009-05-03 17:11:25 -0400 |
commit | a93a723db62ba2ad445b0fff26be5c51aefcda78 (patch) | |
tree | 1d39966d58f3d1c8c948f4719d22146d2373df10 /src/localplayer.h | |
parent | 19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff) | |
download | mana-a93a723db62ba2ad445b0fff26be5c51aefcda78.tar.gz mana-a93a723db62ba2ad445b0fff26be5c51aefcda78.tar.bz2 mana-a93a723db62ba2ad445b0fff26be5c51aefcda78.tar.xz mana-a93a723db62ba2ad445b0fff26be5c51aefcda78.zip |
Added rotational particles, and added code to show arrows when a player shoots them.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index 55e4e6f6..e67630b2 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -279,7 +279,7 @@ class LocalPlayer : public Player * @param damage the amount of damage dealt (0 means miss) * @param type the attack type */ - virtual void handleAttack(Being *victim, int damage, AttackType type) {} + //virtual void handleAttack(Being *victim, int damage, AttackType type) {} virtual void handleAttack() {} /** |