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authorChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
committerChuck Miller <shadowmil@gmail.com>2009-05-03 17:11:25 -0400
commita93a723db62ba2ad445b0fff26be5c51aefcda78 (patch)
tree1d39966d58f3d1c8c948f4719d22146d2373df10 /src/localplayer.h
parent19bf50bbff325024c2ed9ad724aeb6acb39bae39 (diff)
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Added rotational particles, and added code to show arrows when a player shoots them.
Diffstat (limited to 'src/localplayer.h')
-rw-r--r--src/localplayer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index 55e4e6f6..e67630b2 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -279,7 +279,7 @@ class LocalPlayer : public Player
* @param damage the amount of damage dealt (0 means miss)
* @param type the attack type
*/
- virtual void handleAttack(Being *victim, int damage, AttackType type) {}
+ //virtual void handleAttack(Being *victim, int damage, AttackType type) {}
virtual void handleAttack() {}
/**