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path: root/src/animatedsprite.cpp
AgeCommit message (Expand)AuthorFilesLines
2024-10-08Do a single logic update each frameThorbjørn Lindeijer1-13/+4
2024-04-08Use ResourceRef<Image> in more placesThorbjørn Lindeijer1-7/+1
2024-04-02General code cleanupsThorbjørn Lindeijer1-2/+2
2024-02-22General code cleanupsThorbjørn Lindeijer1-18/+7
2024-01-26Apply C++11 fixitsThorbjørn Lindeijer1-8/+8
2012-01-29Removed Sprite::getCurrentFrame and Sprite::getFrameCountThorbjørn Lindeijer1-12/+0
2012-01-26Updated copyrights to 2012Thorbjørn Lindeijer1-1/+1
2011-06-23Made the being death sequence better handled.Yohann Ferreira1-0/+7
2011-05-17Fix sprite buffering size issuesJared Adams1-0/+10
2011-01-13Fix a segfault when the animation loading fails.Yohann Ferreira1-1/+3
2010-12-06Removed superfluous #includes taken from checkheaders list.Yohann Ferreira1-3/+0
2010-07-29Changed the items loading to handle a new 'attack-action' parameter.Yohann Ferreira1-3/+3
2010-06-09Remove hard-coded frame counts from Being classJared Adams1-0/+10
2010-05-20Buffer layered sprites under SDLJared Adams1-8/+26
2010-05-06Add support for floor item spritesJared Adams1-2/+8
2010-02-22Modify copyright headersFreeyorp1-1/+2
2010-02-20License header update for The Mana ClientThorbjørn Lindeijer1-4/+3
2010-02-07Updated Copyright year to 2010!Bertram1-1/+1
2010-01-12Standardize header orderJared Adams1-0/+1
2009-09-17Partially (but mainly) resolved Mantis #753 by making monsters, NPC, and Floo...Bertram1-4/+17
2009-03-25A host of code style fixesBjørn Lindeijer1-2/+2
2009-01-23Removed unnecessary references to The Mana World in code headersBjørn Lindeijer1-4/+4
2008-12-07Merge commit 'a7c21e6f8add37af7412449742ec55c8daa8571a'Ira Rice1-31/+10
2008-12-06Some code formattingBjørn Lindeijer1-45/+12
2008-11-18Pedantic fixes to the client, where I alphabetized all of the include Ira Rice1-3/+0
2008-11-16Got rid of CVS/Subversion $Id$ markersBjørn Lindeijer1-2/+0
2008-10-10Fixed a small code typo (thought I copied and compiled animatedsprite Ira Rice1-1/+1
2008-10-10Did a little bit of code cleanup (mostly from TMW changes) as well as Ira Rice1-14/+2
2008-07-18Import of client treeLloyd Bryant1-1/+1
2007-11-20Merged revisions 3629-3630 via svnmerge from Bjørn Lindeijer1-12/+6
2007-05-07Fixed positioning of monster names and target circles.Philipp Sehmisch1-0/+24
2007-03-21Renamed Spriteset to ImageSet.Bjørn Lindeijer1-1/+0
2006-12-12Moved Action, Animation and Frame (renamed from AnimationPhase) classes intoBjørn Lindeijer1-3/+3
2006-11-19Separated sprite definition from playback.Bjørn Lindeijer1-311/+97
2006-11-15Separated getProperty method to an XML utility namespace.Bjørn Lindeijer1-45/+18
2006-11-14Resolve Image* of animation phase at load time instead of storing just theBjørn Lindeijer1-37/+55
2006-11-14Separated Action class to its own module.Bjørn Lindeijer1-0/+1
2006-09-20tweaks at the animation system (mostly about fixing the looping attack animat...Philipp Sehmisch1-13/+13
2006-09-16another variable name change doener suggestedPhilipp Sehmisch1-6/+6
2006-09-16Fixed the crash when attacking without a weapon, some additional stability im...Philipp Sehmisch1-23/+39
2006-09-16Fixed line-endings and set missing properties.Björn Steinbrink1-29/+29
2006-09-13some improvements at the animation systemPhilipp Sehmisch1-13/+34
2006-08-26Applied patch by Bahamut81 which implements resetting of Animation, Action andBjørn Lindeijer1-7/+10
2006-08-04Fix enum being treated as string.Björn Steinbrink1-1/+1
2006-08-04Small code cleanup/lower indentation.Björn Steinbrink1-36/+35
2006-08-04Fixed presence of NULL actions. This is doener's version of the fix, because itBjørn Lindeijer1-1/+4
2006-08-02Some cleanups, fixes and a small start on a solution for the animated spriteBjørn Lindeijer1-22/+31
2006-08-01animations and directions are now passed and stored as enums and no longer as...Philipp Sehmisch1-21/+92
2006-07-30Unified the play methods.Björn Steinbrink1-13/+5
2006-07-29A bunch of cleanups.Björn Steinbrink1-84/+51