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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-20 10:50:00 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-11-20 10:50:00 +0000 |
commit | 5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc (patch) | |
tree | 95684590a32266b28f046475cfa1926c99f67e52 /src/animatedsprite.cpp | |
parent | cf36850d2bdda67cb472d938ed58053a92fa6935 (diff) | |
download | mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.tar.gz mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.tar.bz2 mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.tar.xz mana-5a7abdafdac8f6ddd7972cadbc7e20563a0a29fc.zip |
Merged revisions 3629-3630 via svnmerge from
https://themanaworld.svn.sourceforge.net/svnroot/themanaworld/tmw/trunk
(but kept looks in Being class, since eAthena works that way)
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r3629 | gmelquio | 2007-10-18 21:00:38 +0200 (Thu, 18 Oct 2007) | 1 line
Removed player looks from generic beings. Prevented client termination on missing sprites. Merged weapon-type and attack-type fields for items.
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r3630 | gmelquio | 2007-10-18 21:30:57 +0200 (Thu, 18 Oct 2007) | 1 line
Fixed changelog message.
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Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r-- | src/animatedsprite.cpp | 18 |
1 files changed, 6 insertions, 12 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp index c1e89ff0..466779fd 100644 --- a/src/animatedsprite.cpp +++ b/src/animatedsprite.cpp @@ -54,20 +54,14 @@ AnimatedSprite::AnimatedSprite(SpriteDef *sprite): play(ACTION_STAND); } -AnimatedSprite::AnimatedSprite(const std::string& filename, int variant): - mDirection(DIRECTION_DOWN), - mLastTime(0), - mFrameIndex(0), - mFrameTime(0), - mAnimation(0), - mFrame(0) +AnimatedSprite *AnimatedSprite::load(const std::string& filename, int variant) { ResourceManager *resman = ResourceManager::getInstance(); - mSprite = resman->getSprite(filename, variant); - assert(mSprite); - - // Play the stand animation by default - play(ACTION_STAND); + SpriteDef *s = resman->getSprite(filename, variant); + if (!s) return NULL; + AnimatedSprite *as = new AnimatedSprite(s); + s->decRef(); + return as; } AnimatedSprite::~AnimatedSprite() |